add smoke example
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# Smoke
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This example implements a smoke particle effect using sprites. It uses a spritesheet with a CSV
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description.
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The art in the spritesheet comes from [Kenney](https://kenney.nl/).
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![Screenshot](screenshot.png)
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1543,1146,362,336
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396,0,398,364
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761,1535,386,342
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795,794,351,367
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394,1163,386,364
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1120,1163,377,348
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795,0,368,407
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0,0,395,397
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1164,0,378,415
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781,1163,338,360
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1543,0,372,370
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1148,1535,393,327
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387,1535,373,364
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396,365,371,388
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0,758,378,404
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379,758,378,371
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1543,774,360,371
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1543,1483,350,398
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0,398,382,359
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1164,416,356,382
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1164,799,369,350
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0,1535,386,394
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795,408,366,385
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1543,371,367,402
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0,1163,393,371
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package main
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import (
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"container/list"
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"encoding/csv"
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"fmt"
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"image"
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"io"
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"math"
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"math/rand"
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"os"
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"strconv"
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"time"
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_ "image/png"
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"github.com/faiface/pixel"
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"github.com/faiface/pixel/pixelgl"
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"golang.org/x/image/colornames"
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)
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type particle struct {
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Sprite *pixel.Sprite
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Pos pixel.Vec
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Rot, Scale float64
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Mask pixel.RGBA
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Data interface{}
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}
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type particles struct {
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Generate func() *particle
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Update func(dt float64, p *particle) bool
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SpawnAvg, SpawnDist float64
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parts list.List
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spawnTime float64
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}
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func (p *particles) UpdateAll(dt float64) {
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p.spawnTime -= dt
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for p.spawnTime <= 0 {
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p.parts.PushFront(p.Generate())
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p.spawnTime += math.Max(0, p.SpawnAvg+rand.NormFloat64()*p.SpawnDist)
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}
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for e := p.parts.Front(); e != nil; e = e.Next() {
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part := e.Value.(*particle)
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if !p.Update(dt, part) {
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defer p.parts.Remove(e)
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}
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}
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}
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func (p *particles) DrawAll(t pixel.Target) {
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for e := p.parts.Front(); e != nil; e = e.Next() {
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part := e.Value.(*particle)
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part.Sprite.SetMatrix(pixel.IM.
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Scaled(0, part.Scale).
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Rotated(0, part.Rot).
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Moved(part.Pos),
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)
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part.Sprite.SetColorMask(part.Mask)
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part.Sprite.Draw(t)
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}
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}
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type smokeData struct {
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Vel pixel.Vec
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Time float64
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Life float64
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}
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type smokeSystem struct {
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Sheet pixel.Picture
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Rects []pixel.Rect
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Orig pixel.Vec
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VelBasis []pixel.Vec
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VelDist float64
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LifeAvg, LifeDist float64
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}
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func (ss *smokeSystem) Generate() *particle {
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sd := new(smokeData)
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for _, base := range ss.VelBasis {
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c := math.Max(0, 1+rand.NormFloat64()*ss.VelDist)
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sd.Vel += base.Scaled(c)
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}
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sd.Vel = sd.Vel.Scaled(1 / float64(len(ss.VelBasis)))
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sd.Life = math.Max(0, ss.LifeAvg+rand.NormFloat64()*ss.LifeDist)
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p := new(particle)
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p.Data = sd
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p.Pos = ss.Orig
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p.Scale = 1
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p.Mask = pixel.Alpha(1)
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p.Sprite = pixel.NewSprite(ss.Sheet, ss.Rects[rand.Intn(len(ss.Rects))])
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return p
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}
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func (ss *smokeSystem) Update(dt float64, p *particle) bool {
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sd := p.Data.(*smokeData)
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sd.Time += dt
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frac := sd.Time / sd.Life
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p.Pos += sd.Vel.Scaled(dt)
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p.Scale = 0.5 + frac*1.5
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const (
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fadeIn = 0.2
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fadeOut = 0.4
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)
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if frac < fadeIn {
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p.Mask = pixel.Alpha(math.Pow(frac/fadeIn, 0.75))
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} else if frac >= fadeOut {
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p.Mask = pixel.Alpha(math.Pow(1-(frac-fadeOut)/(1-fadeOut), 1.5))
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} else {
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p.Mask = pixel.Alpha(1)
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}
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return sd.Time < sd.Life
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}
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func loadSpriteSheet(sheetPath, descriptionPath string) (sheet pixel.Picture, rects []pixel.Rect, err error) {
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sheetFile, err := os.Open(sheetPath)
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if err != nil {
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return nil, nil, err
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}
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defer sheetFile.Close()
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sheetImg, _, err := image.Decode(sheetFile)
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if err != nil {
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return nil, nil, err
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}
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sheet = pixel.PictureDataFromImage(sheetImg)
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descriptionFile, err := os.Open(descriptionPath)
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if err != nil {
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return nil, nil, err
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}
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defer descriptionFile.Close()
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description := csv.NewReader(descriptionFile)
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for {
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record, err := description.Read()
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if err == io.EOF {
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break
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}
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if err != nil {
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return nil, nil, err
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}
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x, _ := strconv.ParseFloat(record[0], 64)
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y, _ := strconv.ParseFloat(record[1], 64)
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w, _ := strconv.ParseFloat(record[2], 64)
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h, _ := strconv.ParseFloat(record[3], 64)
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y = sheet.Bounds().H() - y - h
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rects = append(rects, pixel.R(x, y, x+w, y+h))
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}
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return sheet, rects, nil
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}
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func run() {
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sheet, rects, err := loadSpriteSheet("blackSmoke.png", "blackSmoke.csv")
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if err != nil {
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panic(err)
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}
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cfg := pixelgl.WindowConfig{
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Title: "Smoke",
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Bounds: pixel.R(0, 0, 1024, 768),
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Resizable: true,
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VSync: true,
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}
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win, err := pixelgl.NewWindow(cfg)
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if err != nil {
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panic(err)
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}
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ss := &smokeSystem{
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Rects: rects,
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Orig: 0,
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VelBasis: []pixel.Vec{pixel.V(-100, 100), pixel.V(100, 100), pixel.V(0, 100)},
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VelDist: 0.1,
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LifeAvg: 7,
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LifeDist: 0.5,
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}
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p := &particles{
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Generate: ss.Generate,
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Update: ss.Update,
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SpawnAvg: 0.3,
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SpawnDist: 0.1,
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}
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batch := pixel.NewBatch(&pixel.TrianglesData{}, sheet)
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var (
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second = time.Tick(time.Second)
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frames = 0
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)
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last := time.Now()
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for !win.Closed() {
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dt := time.Since(last).Seconds()
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last = time.Now()
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p.UpdateAll(dt)
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win.Clear(colornames.Aliceblue)
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win.SetMatrix(pixel.IM.Moved(win.Bounds().Center() - pixel.Y(win.Bounds().H()/2)))
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batch.Clear()
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p.DrawAll(batch)
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batch.Draw(win)
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win.Update()
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frames++
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select {
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case <-second:
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win.SetTitle(fmt.Sprintf("%s | FPS: %d", cfg.Title, frames))
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frames = 0
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default:
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}
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}
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}
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func main() {
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pixelgl.Run(run)
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}
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After Width: | Height: | Size: 386 KiB |
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