optimize batch draw (reduce allocations)
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parent
268e1b72f5
commit
c8627e1e93
16
batch.go
16
batch.go
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@ -80,24 +80,24 @@ func (b *Batch) SetMaskColor(c color.Color) {
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type batchTriangles struct {
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Triangles
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trans Triangles
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data TrianglesData
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batch *Batch
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}
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func (bt *batchTriangles) Draw() {
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// need to apply transforms and mask color and picture bounds
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trans := make(TrianglesData, bt.Len())
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trans.Update(bt.Triangles)
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for i := range trans {
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bt.data.Update(bt.Triangles)
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for i := range bt.data {
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transPos := bt.batch.mat.Mul3x1(mgl32.Vec3{
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float32(trans[i].Position.X()),
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float32(trans[i].Position.Y()),
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float32(bt.data[i].Position.X()),
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float32(bt.data[i].Position.Y()),
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1,
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})
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trans[i].Position = V(float64(transPos.X()), float64(transPos.Y()))
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trans[i].Color = trans[i].Color.Mul(bt.batch.col)
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bt.data[i].Position = V(float64(transPos.X()), float64(transPos.Y()))
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bt.data[i].Color = bt.data[i].Color.Mul(bt.batch.col)
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//TODO: texture
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}
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bt.trans.Update(&trans)
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bt.trans.Update(&bt.data)
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bt.batch.cont.Append(bt.trans)
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}
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