diff --git a/examples/community/isometric-basics/README.md b/examples/community/isometric-basics/README.md index 77625bd..035ef05 100644 --- a/examples/community/isometric-basics/README.md +++ b/examples/community/isometric-basics/README.md @@ -4,8 +4,10 @@ Created by [Sergio Vera](https://github.com/svera). Isometric view is a display method used to create an illusion of 3D for an otherwise 2D game - sometimes referred to as pseudo 3D or 2.5D. -Implementing an isometric view can be done in many ways, but for the sake of simplicity I'll focus on a tile-based approach, which is the most efficient and widely used method. +Implementing an isometric view can be done in many ways, but for the sake of simplicity we'll implement a tile-based approach, which is the most efficient and widely used method. In the tile-based approach, each visual element is broken down into smaller pieces, called tiles, of a standard size. These tiles will be arranged to form the game world according to pre-determined level data - usually a 2D array. For a detailed explanation about the maths behind this, read [http://clintbellanger.net/articles/isometric_math/](http://clintbellanger.net/articles/isometric_math/). + +![Result](result.png) diff --git a/examples/community/isometric-basics/result.png b/examples/community/isometric-basics/result.png new file mode 100644 index 0000000..5eca0fe Binary files /dev/null and b/examples/community/isometric-basics/result.png differ