fix Canvas.Draw
This commit is contained in:
parent
c9e0f7262d
commit
c61b677fa9
|
@ -54,8 +54,6 @@ func NewCanvas(bounds pixel.Rect) *Canvas {
|
|||
})
|
||||
c.shader = shader
|
||||
|
||||
c.sprite = pixel.NewSprite(c, c.Bounds())
|
||||
|
||||
return c
|
||||
}
|
||||
|
||||
|
@ -121,7 +119,11 @@ func (c *Canvas) SetComposeMethod(cmp pixel.ComposeMethod) {
|
|||
// SetBounds resizes the Canvas to the new bounds. Old content will be preserved.
|
||||
func (c *Canvas) SetBounds(bounds pixel.Rect) {
|
||||
c.gf.SetBounds(bounds)
|
||||
if c.sprite == nil {
|
||||
c.sprite = pixel.NewSprite(nil, pixel.Rect{})
|
||||
}
|
||||
c.sprite.Set(c, c.Bounds())
|
||||
c.sprite.SetMatrix(pixel.IM.Moved(c.Bounds().Center()))
|
||||
}
|
||||
|
||||
// Bounds returns the rectangular bounds of the Canvas.
|
||||
|
|
Loading…
Reference in New Issue