add Text doc
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c1f3267176
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67
text/text.go
67
text/text.go
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@ -37,8 +37,39 @@ func RangeTable(table *unicode.RangeTable) []rune {
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return runes
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}
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// Text allows text drawing.
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//
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// To create a Text object, use the New constructor:
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// txt := text.New(face, text.ASCII)
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//
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// As suggested by the constructor, a Text object is always associated with one font face and a
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// fixed set of runes. For example, the Text we create above can draw text using the font face
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// contained in the `face` variable and is capable of drawing ASCII characters.
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//
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// Here we create a Text object which can draw ASCII and Katakana characters:
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// txt := text.New(face, text.ASCII, text.RangeTable(unicode.Katakana))
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//
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// Similarly to IMDraw, Text functions as a buffer. It implements io.Writer interface, so writing
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// text to it is really simple:
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// fmt.Print(txt, "Hello, world!")
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//
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// Finally, if we want the written text to show up on some other Target, we can draw it:
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// txt.Draw(target)
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//
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// Text exports two important fields: Orig and Dot. Dot is the position where the next character
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// will be written. Dot is automatically moved when writing to a Text object, but you can also
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// manipulate it manually. Orig specifies the text origin, usually the top-left dot position. Dot is
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// always aligned to Orig when writing newlines.
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//
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// To reset the Dot to the Orig, just assign it:
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// txt.Dot = txt.Orig
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type Text struct {
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// Orig specifies the text origin, usually the top-left dot position. Dot is always aligned
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// to Orig when writing newlines.
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Orig pixel.Vec
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// Dot is the position where the next character will be written. Dot is automatically moved
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// when writing to a Text object, but you can also manipulate it manually
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Dot pixel.Vec
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atlas *Atlas
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@ -59,6 +90,21 @@ type Text struct {
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dirty bool
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}
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// New creates a new Text capable of drawing runes contained in the provided rune sets, plus
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// unicode.ReplacementChar using the provided font.Face.
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//
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// Do not destroy or close the font.Face after creating a Text. Although Text caches most of the
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// stuff (pre-drawn glyphs, etc.), it still uses the face for a few things.
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//
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// Here we create a Text capable of drawing ASCII characters using the Go Regular font.
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// ttf, err := truetype.Parse(goregular.TTF)
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// if err != nil {
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// panic(err)
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// }
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// face := truetype.NewFace(ttf, &truetype.Options{
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// Size: 14,
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// })
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// txt := text.New(face, text.ASCII)
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func New(face font.Face, runeSets ...[]rune) *Text {
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runes := []rune{unicode.ReplacementChar}
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for _, set := range runeSets {
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@ -89,10 +135,13 @@ func New(face font.Face, runeSets ...[]rune) *Text {
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return txt
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}
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// Atlas returns the underlying Text's Atlas containing all of the pre-drawn glyphs. The Atlas is
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// also useful for getting values such as the recommended line height.
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func (txt *Text) Atlas() *Atlas {
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return txt.atlas
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}
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// SetMatrix sets a Matrix by which the text will be transformed before drawing to another Target.
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func (txt *Text) SetMatrix(m pixel.Matrix) {
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if txt.mat != m {
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txt.mat = m
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@ -100,6 +149,7 @@ func (txt *Text) SetMatrix(m pixel.Matrix) {
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}
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}
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// SetColorMask sets a color by which the text will be masked before drawingto another Target.
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func (txt *Text) SetColorMask(c color.Color) {
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rgba := pixel.ToRGBA(c)
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if txt.col != rgba {
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@ -108,10 +158,14 @@ func (txt *Text) SetColorMask(c color.Color) {
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}
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}
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// Bounds returns the bounding box of the text currently written to the Text excluding whitespace.
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//
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// If the Text is empty, a zero rectangle is returned.
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func (txt *Text) Bounds() pixel.Rect {
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return txt.bounds
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}
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// BoundsOf returns the bounding box of s if it was to be written to the Text right now.
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func (txt *Text) BoundsOf(s string) pixel.Rect {
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dot := txt.Dot
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prevR := txt.prevR
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@ -139,6 +193,7 @@ func (txt *Text) BoundsOf(s string) pixel.Rect {
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return bounds
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}
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// Color sets the text color. This does not affect any previously written text.
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func (txt *Text) Color(c color.Color) {
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rgba := pixel.ToRGBA(c)
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for i := range txt.glyph {
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@ -146,14 +201,18 @@ func (txt *Text) Color(c color.Color) {
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}
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}
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// LineHeight sets the vertical distance between two lines of text. This does not affect any
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// previously written text.
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func (txt *Text) LineHeight(height float64) {
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txt.lineHeight = height
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}
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// TabWidth sets the horizontal tab width. Tab characters will align to the multiples of this width.
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func (txt *Text) TabWidth(width float64) {
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txt.tabWidth = width
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}
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// Clear removes all written text from the Text.
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func (txt *Text) Clear() {
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txt.prevR = -1
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txt.bounds = pixel.Rect{}
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@ -161,24 +220,30 @@ func (txt *Text) Clear() {
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txt.dirty = true
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}
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// Write writes a slice of bytes to the Text. This method never fails, always returns len(p), nil.
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func (txt *Text) Write(p []byte) (n int, err error) {
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txt.buf = append(txt.buf, p...)
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txt.drawBuf()
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return len(p), nil
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}
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// WriteString writes a string to the Text. This method never fails, always returns len(s), nil.
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func (txt *Text) WriteString(s string) (n int, err error) {
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txt.buf = append(txt.buf, s...)
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txt.drawBuf()
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return len(s), nil
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}
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// WriteByte writes a byte to the Text. This method never fails, always returns nil.
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//
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// Writing a multi-byte rune byte-by-byte is perfectly supported.
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func (txt *Text) WriteByte(c byte) error {
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txt.buf = append(txt.buf, c)
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txt.drawBuf()
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return nil
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}
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// WriteRune writes a rune to the Text. This method never fails, always returns utf8.RuneLen(r), nil.
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func (txt *Text) WriteRune(r rune) (n int, err error) {
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var b [4]byte
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n = utf8.EncodeRune(b[:], r)
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@ -187,6 +252,8 @@ func (txt *Text) WriteRune(r rune) (n int, err error) {
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return n, nil
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}
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// Draw draws all text written to the Text to the provided Target. The text is transformed by the
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// Text's matrix and color mask.
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func (txt *Text) Draw(t pixel.Target) {
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if txt.dirty {
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txt.trans.SetLen(txt.tris.Len())
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