Moved triangle clipping to the proper location
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e79a8c37e6
commit
c3e5e4fdb2
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@ -315,6 +315,10 @@ func (ct *canvasTriangles) draw(tex *glhf.Texture, bounds pixel.Rect) {
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ct.dst.shader.s.SetUniformAttr(loc, u.Value())
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ct.dst.shader.s.SetUniformAttr(loc, u.Value())
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}
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}
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if clip, has := ct.ClipRect(); has {
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gl.Scissor(int32(clip.Min.X), int32(clip.Min.Y), int32(clip.W()), int32(clip.H()))
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}
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if tex == nil {
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if tex == nil {
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ct.vs.Begin()
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ct.vs.Begin()
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ct.vs.Draw()
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ct.vs.Draw()
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@ -327,9 +331,6 @@ func (ct *canvasTriangles) draw(tex *glhf.Texture, bounds pixel.Rect) {
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}
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}
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ct.vs.Begin()
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ct.vs.Begin()
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if clip, has := ct.ClipRect(); has {
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gl.Scissor(int32(clip.Min.X), int32(clip.Min.Y), int32(clip.W()), int32(clip.H()))
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}
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ct.vs.Draw()
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ct.vs.Draw()
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ct.vs.End()
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ct.vs.End()
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