bump up AI depth, battery charge
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@ -1,7 +1,7 @@
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package game
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package game
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func smartChooseCommand(s State, teamID int) command {
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func smartChooseCommand(s State, teamID int) command {
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return smartChooseHelper(s, teamID, 2)
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return smartChooseHelper(s, teamID, aiDepth)
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}
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}
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func smartChooseHelper(s State, teamID int, depth int) command {
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func smartChooseHelper(s State, teamID int, depth int) command {
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@ -35,3 +35,7 @@ func score(cmd command, s State, teamID int, depth int) int {
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cmd2 := smartChooseHelper(s, teamID, depth)
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cmd2 := smartChooseHelper(s, teamID, depth)
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return score(cmd2, s, teamID, depth)
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return score(cmd2, s, teamID, depth)
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}
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}
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const (
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aiDepth = 4
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)
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@ -213,5 +213,5 @@ const (
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numRacers = 3
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numRacers = 3
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NumTeams = 8
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NumTeams = 8
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NumLanes = NumTeams
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NumLanes = NumTeams
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baseCharge = 16
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baseCharge = 18
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)
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)
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