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-# \*\*\*\*\*NOTICE\*\*\*\*\*
-This repo is not under active development anymore and has been archived. Continued development has been migrated to [Pixel2](https://github.com/gopxl/pixel). A big thank you to [faiface](https://github.com/faiface) for creating this awesome library and for all the hard work put into it. We encourage old and new users to check out the new repo and contribute to it.
-
-
-
-

-
-# Pixel [](https://travis-ci.org/faiface/pixel) [](https://godoc.org/github.com/faiface/pixel) [](https://goreportcard.com/report/github.com/faiface/pixel) [](https://gitter.im/pixellib/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [](https://discord.gg/q2DK4MP)
-
-A hand-crafted 2D game library in Go. Take a look into the [features](#features) to see what it can
-do.
-
-```
-go get github.com/faiface/pixel
-```
-
-If you are using Modules (Go 1.11 or higher) and want a mutable copy of the source code:
-
-```
-git clone https://github.com/faiface/pixel # clone outside of $GOPATH
-cd pixel
-go install ./...
-```
-
-See [requirements](#requirements) for the list of libraries necessary for compilation.
-
-All significant changes are documented in [CHANGELOG.md](CHANGELOG.md).
-
-## Tutorial
-
-The [Wiki of this repo](https://github.com/faiface/pixel/wiki) contains an extensive tutorial
-covering several topics of Pixel. Here's the content of the tutorial parts so far:
-
-- [Creating a Window](https://github.com/faiface/pixel/wiki/Creating-a-Window)
-- [Drawing a Sprite](https://github.com/faiface/pixel/wiki/Drawing-a-Sprite)
-- [Moving, scaling and rotating with Matrix](https://github.com/faiface/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix)
-- [Pressing keys and clicking mouse](https://github.com/faiface/pixel/wiki/Pressing-keys-and-clicking-mouse)
-- [Drawing efficiently with Batch](https://github.com/faiface/pixel/wiki/Drawing-efficiently-with-Batch)
-- [Drawing shapes with IMDraw](https://github.com/faiface/pixel/wiki/Drawing-shapes-with-IMDraw)
-- [Typing text on the screen](https://github.com/faiface/pixel/wiki/Typing-text-on-the-screen)
-- [Using a custom fragment shader](https://github.com/faiface/pixel/wiki/Using-a-custom-fragment-shader)
-
-## [Examples](https://github.com/faiface/pixel-examples)
-
-The [examples](https://github.com/faiface/pixel-examples) repository contains a few
-examples demonstrating Pixel's functionality.
-
-**To run an example**, navigate to it's directory, then `go run` the `main.go` file. For example:
-
-```
-$ cd pixel-examples/platformer
-$ go run main.go
-```
-
-Here are some screenshots from the examples!
-
-| [Lights](https://github.com/faiface/pixel-examples/blob/master/lights) | [Platformer](https://github.com/faiface/pixel-examples/blob/master/platformer) |
-| --- | --- |
-|  |  |
-
-| [Smoke](https://github.com/faiface/pixel-examples/blob/master/smoke) | [Typewriter](https://github.com/faiface/pixel-examples/blob/master/typewriter) |
-| --- | --- |
-|  |  |
-
-| [Raycaster](https://github.com/faiface/pixel-examples/blob/master/community/raycaster) | [Gizmo](https://github.com/Lallassu/gizmo) |
-| --- | --- |
-|  |  |
-
-## Features
-
-Here's the list of the main features in Pixel. Although Pixel is still under heavy development,
-**there should be no major breakage in the API.** This is not a 100% guarantee, though.
-
-- Fast 2D graphics
- - Sprites
- - Primitive shapes with immediate mode style
- [IMDraw](https://github.com/faiface/pixel/wiki/Drawing-shapes-with-IMDraw) (circles, rectangles,
- lines, ...)
- - Optimized drawing with [Batch](https://github.com/faiface/pixel/wiki/Drawing-efficiently-with-Batch)
- - Text drawing with [text](https://godoc.org/github.com/faiface/pixel/text) package
-- Audio through a separate [Beep](https://github.com/faiface/beep) library.
-- Simple and convenient API
- - Drawing a sprite to a window is as simple as `sprite.Draw(window, matrix)`
- - Wanna know where the center of a window is? `window.Bounds().Center()`
- - [...](https://godoc.org/github.com/faiface/pixel)
-- Full documentation and tutorial
-- Works on Linux, macOS and Windows
-- Window creation and manipulation (resizing, fullscreen, multiple windows, ...)
-- Keyboard (key presses, text input) and mouse input without events
-- Well integrated with the Go standard library
- - Use `"image"` package for loading pictures
- - Use `"time"` package for measuring delta time and FPS
- - Use `"image/color"` for colors, or use Pixel's own `color.Color` format, which supports easy
- multiplication and a few more features
- - Pixel uses `float64` throughout the library, compatible with `"math"` package
-- Geometry transformations with
- [Matrix](https://github.com/faiface/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix)
- - Moving, scaling, rotating
- - Easy camera implementation
-- Off-screen drawing to Canvas or any other target (Batch, IMDraw, ...)
-- Fully garbage collected, no `Close` or `Dispose` methods
-- Full [Porter-Duff](http://ssp.impulsetrain.com/porterduff.html) composition, which enables
- - 2D lighting
- - Cutting holes into objects
- - Much more...
-- Pixel let's you draw stuff and do your job, it doesn't impose any particular style or paradigm
-- Platform and backend independent [core](https://godoc.org/github.com/faiface/pixel)
-- Core Target/Triangles/Picture pattern makes it easy to create new drawing targets that do
- arbitrarily crazy stuff (e.g. graphical effects)
-- Small codebase, ~5K lines of code, including the backend [glhf](https://github.com/faiface/glhf)
- package
-
- ## Related repositories
-
- Here are some packages which use Pixel:
- - [TilePix](https://github.com/bcvery1/tilepix) Makes handling TMX files built with [Tiled](https://www.mapeditor.org/) trivially easy to work with using Pixel.
- - [spriteplus](https://github.com/cebarks/spriteplus) Basic `SpriteSheet` and `Animation` implementations
- - [PixelUI](https://github.com/dusk125/pixelui) Imgui-based GUIs for Pixel
- - [pixelutils](https://github.com/dusk125/pixelutils) Variety of game related utilities (sprite packer, id generator, ticker, sprite loader, voronoia diagrams)
-
-## Missing features
-
-Pixel is in development and still missing few critical features. Here're the most critical ones.
-
-- ~~Audio~~
-- ~~Drawing text~~
-- Antialiasing (filtering is supported, though)
-- ~~Advanced window manipulation (cursor hiding, window icon, ...)~~
-- Better support for Hi-DPI displays
-- Mobile (and perhaps HTML5?) backend
-- ~~More advanced graphical effects (e.g. blur)~~ (solved with the addition of GLSL effects)
-- Tests and benchmarks
-- Vulkan support
-
-**Implementing these features will get us to the 1.0 release.** Contribute, so that it's as soon as
-possible!
-
-## Requirements
-
-If you're using Windows and having trouble building Pixel, please check [this
-guide](https://github.com/faiface/pixel/wiki/Building-Pixel-on-Windows) on the
-[wiki](https://github.com/faiface/pixel/wiki).
-
-[PixelGL](https://godoc.org/github.com/faiface/pixel/pixelgl) backend uses OpenGL to render
-graphics. Because of that, OpenGL development libraries are needed for compilation. The dependencies
-are same as for [GLFW](https://github.com/go-gl/glfw).
-
-The OpenGL version used is **OpenGL 3.3**.
-
-- On macOS, you need Xcode or Command Line Tools for Xcode (`xcode-select --install`) for required
- headers and libraries.
-- On Ubuntu/Debian-like Linux distributions, you need `libgl1-mesa-dev` and `xorg-dev` packages.
-- On CentOS/Fedora-like Linux distributions, you need `libX11-devel libXcursor-devel libXrandr-devel
- libXinerama-devel mesa-libGL-devel libXi-devel libXxf86vm-devel` packages.
-- See [here](http://www.glfw.org/docs/latest/compile.html#compile_deps) for full details.
-
-**The combination of Go 1.8, macOS and latest XCode seems to be problematic** as mentioned in issue
-[#7](https://github.com/faiface/pixel/issues/7). This issue is probably not related to Pixel.
-**Upgrading to Go 1.8.1 fixes the issue.**
-
-## Contributing
-
-Join us in the [Discord Chat!](https://discord.gg/q2DK4MP)
-
-Pixel is in, let's say, mid-stage of development. Many of the important features are here, some are
-missing. That's why **contributions are very important and welcome!** All alone, I will be able to
-finish the library, but it'll take a lot of time. With your help, it'll take much less. I encourage
-everyone to contribute, even with just an idea. Especially welcome are **issues** and **pull
-requests**.
-
-**However, I won't accept everything. Pixel is being developed with thought and care.** Each
-component was designed and re-designed multiple times. Code and API quality is very important here.
-API is focused on simplicity and expressiveness.
-
-When contributing, keep these goals in mind. It doesn't mean that I'll only accept perfect pull
-requests. It just means that I might not like your idea. Or that your pull requests could need some
-rewriting. That's perfectly fine, don't let it put you off. In the end, we'll just end up with a
-better result.
-
-Take a look at [CONTRIBUTING.md](CONTRIBUTING.md) for further information.
-
-## License
-
-[MIT](LICENSE)