adjust camera movement in platformer example
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@ -335,7 +335,7 @@ func run() {
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last = time.Now()
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// lerp the camera position towards the gopher
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camPos = pixel.Lerp(camPos, phys.rect.Center(), 1-math.Pow(1.0/64, dt))
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camPos = pixel.Lerp(camPos, phys.rect.Center(), 1-math.Pow(1.0/128, dt))
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cam := pixel.IM.Moved(-camPos)
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canvas.SetMatrix(cam)
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