adjust camera movement in platformer example
This commit is contained in:
parent
080735510c
commit
c028b66b68
|
@ -335,7 +335,7 @@ func run() {
|
||||||
last = time.Now()
|
last = time.Now()
|
||||||
|
|
||||||
// lerp the camera position towards the gopher
|
// lerp the camera position towards the gopher
|
||||||
camPos = pixel.Lerp(camPos, phys.rect.Center(), 1-math.Pow(1.0/64, dt))
|
camPos = pixel.Lerp(camPos, phys.rect.Center(), 1-math.Pow(1.0/128, dt))
|
||||||
cam := pixel.IM.Moved(-camPos)
|
cam := pixel.IM.Moved(-camPos)
|
||||||
canvas.SetMatrix(cam)
|
canvas.SetMatrix(cam)
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue