From bb8a82dbc1a5d612e677a8e6a4b790905d41d462 Mon Sep 17 00:00:00 2001 From: faiface Date: Wed, 21 Dec 2016 21:09:38 +0100 Subject: [PATCH] fix typo --- graphics.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/graphics.go b/graphics.go index c019df5..a5dd48c 100644 --- a/graphics.go +++ b/graphics.go @@ -238,7 +238,7 @@ func NewMultiShape(parent pixelgl.Doer, shapes ...*Shape) *MultiShape { // // Usually, you only transform objects when you're drawing them (by passing transforms to the Draw method). // With sprites however, it can be useful to also transform them "statically". For example, sprites are -// anchor by their bottom-left corner by default. Setting a transform can change this anchor to the center, +// anchor by their bottom-left corner by default. Setting a transform can change this anchored to the center, // or wherever you want. type Sprite struct { *Shape