speaker: improve concurrency, only lock when and what necessary
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8d9485af7e
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@ -11,10 +11,12 @@ import (
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)
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var (
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mu sync.Mutex
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streamer audio.Streamer
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samples [][2]float64
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buf []byte
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streamerMu sync.Mutex
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streamer audio.Streamer
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samples [][2]float64
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buf []byte
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playerMu sync.Mutex
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player *oto.Player
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)
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@ -26,8 +28,8 @@ var (
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// bufferSize means lower CPU usage and more reliable playback. Lower bufferSize means better
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// responsiveness and less delay.
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func Init(bufferSize time.Duration) error {
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mu.Lock()
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defer mu.Unlock()
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playerMu.Lock()
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defer playerMu.Unlock()
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if player != nil {
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player.Close()
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@ -51,10 +53,9 @@ func Init(bufferSize time.Duration) error {
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// Play starts playing the provided Streamer through the speaker.
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func Play(s audio.Streamer) {
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mu.Lock()
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defer mu.Unlock()
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streamerMu.Lock()
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streamer = s
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streamerMu.Unlock()
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}
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// Update pulls new data from the playing Streamers and sends it to the speaker. Blocks until the
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@ -63,23 +64,18 @@ func Play(s audio.Streamer) {
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// This function should be called at least once the duration of bufferSize given in Init, but it's
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// recommended to call it more frequently to avoid glitches.
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func Update() error {
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mu.Lock()
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defer mu.Unlock()
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if player == nil {
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panic("didn't call speaker.Init")
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}
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// pull data from the streamer, if any
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streamerMu.Lock()
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n := 0
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if streamer != nil {
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var ok bool
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n, ok = streamer.Stream(samples)
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if !ok {
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streamer = nil
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return nil
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}
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}
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streamerMu.Unlock()
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// convert samples to bytes
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for i := range samples[:n] {
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@ -104,7 +100,9 @@ func Update() error {
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buf[i] = 0
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}
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playerMu.Lock()
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player.Write(buf)
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playerMu.Unlock()
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return nil
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}
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