change Sprite.Draw and Canvas.Draw signatures (include Matrix)
This commit is contained in:
parent
53167788d6
commit
b832e83517
|
@ -27,10 +27,6 @@ func loadPicture(path string) (pixel.Picture, error) {
|
|||
return pixel.PictureDataFromImage(img), nil
|
||||
}
|
||||
|
||||
type drawer interface {
|
||||
Draw(pixel.Target)
|
||||
}
|
||||
|
||||
type colorlight struct {
|
||||
color pixel.RGBA
|
||||
point pixel.Vec
|
||||
|
@ -43,7 +39,7 @@ type colorlight struct {
|
|||
imd *imdraw.IMDraw
|
||||
}
|
||||
|
||||
func (cl *colorlight) apply(src, noise drawer, dst pixel.ComposeTarget) {
|
||||
func (cl *colorlight) apply(dst pixel.ComposeTarget, center pixel.Vec, src, noise *pixel.Sprite) {
|
||||
// create the light arc if not created already
|
||||
if cl.imd == nil {
|
||||
imd := imdraw.New(nil)
|
||||
|
@ -66,12 +62,12 @@ func (cl *colorlight) apply(src, noise drawer, dst pixel.ComposeTarget) {
|
|||
// draw the noise inside the light
|
||||
dst.SetMatrix(pixel.IM)
|
||||
dst.SetComposeMethod(pixel.ComposeIn)
|
||||
noise.Draw(dst)
|
||||
noise.Draw(dst, pixel.IM.Moved(center))
|
||||
|
||||
// draw an image inside the noisy light
|
||||
dst.SetColorMask(cl.color)
|
||||
dst.SetComposeMethod(pixel.ComposeIn)
|
||||
src.Draw(dst)
|
||||
src.Draw(dst, pixel.IM.Moved(center))
|
||||
|
||||
// draw the light reflected from the dust
|
||||
dst.SetMatrix(pixel.IM.Scaled(0, cl.radius).Rotated(0, cl.angle).Moved(cl.point))
|
||||
|
@ -101,9 +97,7 @@ func run() {
|
|||
}
|
||||
|
||||
panda := pixel.NewSprite(pandaPic, pandaPic.Bounds())
|
||||
panda.SetMatrix(pixel.IM.Moved(win.Bounds().Center()))
|
||||
noise := pixel.NewSprite(noisePic, noisePic.Bounds())
|
||||
noise.SetMatrix(pixel.IM.Moved(win.Bounds().Center()))
|
||||
|
||||
colors := []pixel.RGBA{
|
||||
pixel.RGB(1, 0, 0),
|
||||
|
@ -174,7 +168,7 @@ func run() {
|
|||
// draw the panda visible outside the light
|
||||
win.SetColorMask(pixel.Alpha(0.4))
|
||||
win.SetComposeMethod(pixel.ComposePlus)
|
||||
panda.Draw(win)
|
||||
panda.Draw(win, pixel.IM.Moved(win.Bounds().Center()))
|
||||
|
||||
allLight.Clear(pixel.Alpha(0))
|
||||
allLight.SetComposeMethod(pixel.ComposePlus)
|
||||
|
@ -182,13 +176,13 @@ func run() {
|
|||
// accumulate all the lights
|
||||
for i := range lights {
|
||||
oneLight.Clear(pixel.Alpha(0))
|
||||
lights[i].apply(panda, noise, oneLight)
|
||||
oneLight.Draw(allLight)
|
||||
lights[i].apply(oneLight, oneLight.Bounds().Center(), panda, noise)
|
||||
oneLight.Draw(allLight, pixel.IM.Moved(allLight.Bounds().Center()))
|
||||
}
|
||||
|
||||
// compose the final result
|
||||
win.SetColorMask(pixel.Alpha(1))
|
||||
allLight.Draw(win)
|
||||
allLight.Draw(win, pixel.IM.Moved(win.Bounds().Center()))
|
||||
|
||||
win.Update()
|
||||
|
||||
|
|
|
@ -215,7 +215,7 @@ func (ga *gopherAnim) draw(t pixel.Target, phys *gopherPhys) {
|
|||
}
|
||||
// draw the correct frame with the correct position and direction
|
||||
ga.sprite.Set(ga.sheet, ga.frame)
|
||||
ga.sprite.SetMatrix(pixel.IM.
|
||||
ga.sprite.Draw(t, pixel.IM.
|
||||
ScaledXY(0, pixel.V(
|
||||
phys.rect.W()/ga.sprite.Frame().W(),
|
||||
phys.rect.H()/ga.sprite.Frame().H(),
|
||||
|
@ -223,7 +223,6 @@ func (ga *gopherAnim) draw(t pixel.Target, phys *gopherPhys) {
|
|||
ScaledXY(0, pixel.V(-ga.dir, 1)).
|
||||
Moved(phys.rect.Center()),
|
||||
)
|
||||
ga.sprite.Draw(t)
|
||||
}
|
||||
|
||||
type goal struct {
|
||||
|
@ -385,7 +384,7 @@ func run() {
|
|||
win.Bounds().H()/canvas.Bounds().H(),
|
||||
),
|
||||
).Moved(win.Bounds().Center()))
|
||||
canvas.Draw(win)
|
||||
canvas.Draw(win, pixel.IM.Moved(canvas.Bounds().Center()))
|
||||
win.Update()
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,13 +54,14 @@ func (p *particles) DrawAll(t pixel.Target) {
|
|||
for e := p.parts.Front(); e != nil; e = e.Next() {
|
||||
part := e.Value.(*particle)
|
||||
|
||||
part.Sprite.SetMatrix(pixel.IM.
|
||||
part.Sprite.DrawColorMask(
|
||||
t,
|
||||
pixel.IM.
|
||||
Scaled(0, part.Scale).
|
||||
Rotated(0, part.Rot).
|
||||
Moved(part.Pos),
|
||||
part.Mask,
|
||||
)
|
||||
part.Sprite.SetColorMask(part.Mask)
|
||||
part.Sprite.Draw(t)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ func run() {
|
|||
imd.Draw(canvas)
|
||||
|
||||
win.Clear(colornames.Green)
|
||||
canvas.Draw(win)
|
||||
canvas.Draw(win, pixel.IM.Moved(win.Bounds().Center()))
|
||||
win.Update()
|
||||
}
|
||||
}
|
||||
|
|
|
@ -123,7 +123,7 @@ func (c *Canvas) SetBounds(bounds pixel.Rect) {
|
|||
c.sprite = pixel.NewSprite(nil, pixel.Rect{})
|
||||
}
|
||||
c.sprite.Set(c, c.Bounds())
|
||||
c.sprite.SetMatrix(pixel.IM.Moved(c.Bounds().Center()))
|
||||
//c.sprite.SetMatrix(pixel.IM.Moved(c.Bounds().Center()))
|
||||
}
|
||||
|
||||
// Bounds returns the rectangular bounds of the Canvas.
|
||||
|
@ -245,12 +245,18 @@ func (c *Canvas) Pixels() []uint8 {
|
|||
return pixels
|
||||
}
|
||||
|
||||
// Draw draws a rectangle equal to Canvas's Bounds containing the Canvas's content to another
|
||||
// Target.
|
||||
// Draw draws the content of the Canvas onto another Target, transformed by the given Matrix, just
|
||||
// like if it was a Sprite containing the whole Canvas.
|
||||
func (c *Canvas) Draw(t pixel.Target, matrix pixel.Matrix) {
|
||||
c.sprite.Draw(t, matrix)
|
||||
}
|
||||
|
||||
// DrawColorMask draws the content of the Canvas onto another Target, transformed by the given
|
||||
// Matrix and multiplied by the given mask, just like if it was a Sprite containing the whole Canvas.
|
||||
//
|
||||
// Note, that the matrix and the color mask of this Canvas have no effect here.
|
||||
func (c *Canvas) Draw(t pixel.Target) {
|
||||
c.sprite.Draw(t)
|
||||
// If the color mask is nil, a fully opaque white mask will be used causing no effect.
|
||||
func (c *Canvas) DrawColorMask(t pixel.Target, matrix pixel.Matrix, mask color.Color) {
|
||||
c.sprite.DrawColorMask(t, matrix, mask)
|
||||
}
|
||||
|
||||
type canvasTriangles struct {
|
||||
|
|
52
sprite.go
52
sprite.go
|
@ -57,43 +57,35 @@ func (s *Sprite) Frame() Rect {
|
|||
return s.frame
|
||||
}
|
||||
|
||||
// SetMatrix sets a Matrix that this Sprite will be transformed by. This overrides any previously
|
||||
// set Matrix.
|
||||
// Draw draws the Sprite onto the provided Target. The Sprite will be transformed by the given Matrix.
|
||||
//
|
||||
// Note, that this has nothing to do with BasicTarget's SetMatrix method. This only affects this
|
||||
// Sprite and is usable with any Target.
|
||||
func (s *Sprite) SetMatrix(matrix Matrix) {
|
||||
if s.matrix != matrix {
|
||||
// This method is equivalent to calling DrawColorMask with nil color mask.
|
||||
func (s *Sprite) Draw(t Target, matrix Matrix) {
|
||||
s.DrawColorMask(t, matrix, nil)
|
||||
}
|
||||
|
||||
// DrawColorMask draw the Sprite onto the provided Target. The Sprite will be transformed by the
|
||||
// given Matrix and all of it's color will be multiplied by the given mask.
|
||||
//
|
||||
// If the mask is nil, a fully opaque white mask will be used, which causes no effect.
|
||||
func (s *Sprite) DrawColorMask(t Target, matrix Matrix, mask color.Color) {
|
||||
dirty := false
|
||||
if matrix != s.matrix {
|
||||
s.matrix = matrix
|
||||
s.calcData()
|
||||
dirty = true
|
||||
}
|
||||
}
|
||||
|
||||
// Matrix returns the currently set Matrix.
|
||||
func (s *Sprite) Matrix() Matrix {
|
||||
return s.matrix
|
||||
}
|
||||
|
||||
// SetColorMask sets a color that this Sprite will be multiplied by. This overrides any previously
|
||||
// set color mask.
|
||||
//
|
||||
// Note, that this has nothing to do with BasicTarget's SetColorMask method. This only affects this
|
||||
// Sprite and is usable with any Target.
|
||||
func (s *Sprite) SetColorMask(mask color.Color) {
|
||||
rgba := ToRGBA(mask)
|
||||
if s.mask != rgba {
|
||||
if mask == nil {
|
||||
mask = Alpha(1)
|
||||
}
|
||||
if mask != s.mask {
|
||||
s.mask = ToRGBA(mask)
|
||||
dirty = true
|
||||
}
|
||||
|
||||
if dirty {
|
||||
s.calcData()
|
||||
}
|
||||
}
|
||||
|
||||
// ColorMask returns the currently set color mask.
|
||||
func (s *Sprite) ColorMask() RGBA {
|
||||
return s.mask
|
||||
}
|
||||
|
||||
// Draw draws the Sprite onto the provided Target.
|
||||
func (s *Sprite) Draw(t Target) {
|
||||
s.d.Draw(t)
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue