reorder features in readme
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@ -52,10 +52,6 @@ ways.** This is not a 100% guarantee thought.
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[IMDraw](https://github.com/faiface/pixel/wiki/Drawing-shapes-with-IMDraw) (circles, rectangles,
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[IMDraw](https://github.com/faiface/pixel/wiki/Drawing-shapes-with-IMDraw) (circles, rectangles,
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lines, ...)
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lines, ...)
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- Optimized drawing with [Batch](https://github.com/faiface/pixel/wiki/Drawing-efficiently-with-Batch)
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- Optimized drawing with [Batch](https://github.com/faiface/pixel/wiki/Drawing-efficiently-with-Batch)
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- Geometry transformations with
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[Matrix](https://github.com/faiface/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix)
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- Moving, scaling, rotating
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- Easy camera implementation
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- Simple and convenient API
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- Simple and convenient API
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- Drawing a sprite to a window is as simple as `sprite.Draw(window)`
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- Drawing a sprite to a window is as simple as `sprite.Draw(window)`
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- Adding and subtracting vectors with `+` and `-` operators... how?
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- Adding and subtracting vectors with `+` and `-` operators... how?
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@ -70,6 +66,10 @@ ways.** This is not a 100% guarantee thought.
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- Use `"image/color"` for colors, or use Pixel's own `color.Color` format, which supports easy
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- Use `"image/color"` for colors, or use Pixel's own `color.Color` format, which supports easy
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multiplication and a few mor features
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multiplication and a few mor features
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- Pixel uses `float64` throughout the library, compatible with `"math"` package
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- Pixel uses `float64` throughout the library, compatible with `"math"` package
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- Geometry transformations with
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[Matrix](https://github.com/faiface/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix)
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- Moving, scaling, rotating
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- Easy camera implementation
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- Fully garbage collected, no `Close` or `Dispose` methods
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- Fully garbage collected, no `Close` or `Dispose` methods
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- Full [Porter-Duff](http://ssp.impulsetrain.com/porterduff.html) composition, which enables
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- Full [Porter-Duff](http://ssp.impulsetrain.com/porterduff.html) composition, which enables
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- 2D lighting
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- 2D lighting
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