optimize Window.SetTransform/SetMaskColor
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parent
1f3c875d87
commit
b1f415d3ef
40
window.go
40
window.go
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@ -61,7 +61,11 @@ type Window struct {
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window *glfw.Window
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window *glfw.Window
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config WindowConfig
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config WindowConfig
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shader *pixelgl.Shader
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shader *pixelgl.Shader
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// Target stuff, Picture, transformation matrix and color
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pic *Picture
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pic *Picture
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mat mgl32.Mat3
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col mgl32.Vec4
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// need to save these to correctly restore a fullscreen window
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// need to save these to correctly restore a fullscreen window
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restore struct {
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restore struct {
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@ -150,6 +154,10 @@ func NewWindow(config WindowConfig) (*Window, error) {
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w.initInput()
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w.initInput()
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w.SetFullscreen(config.Fullscreen)
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w.SetFullscreen(config.Fullscreen)
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w.SetPicture(nil)
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w.SetTransform()
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w.SetMaskColor(NRGBA{1, 1, 1, 1})
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runtime.SetFinalizer(w, (*Window).Destroy)
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runtime.SetFinalizer(w, (*Window).Destroy)
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return w, nil
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return w, nil
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@ -373,6 +381,10 @@ func (wt *windowTriangles) Len() int {
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func (wt *windowTriangles) Draw() {
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func (wt *windowTriangles) Draw() {
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pixelgl.DoNoBlock(func() {
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pixelgl.DoNoBlock(func() {
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wt.w.begin()
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wt.w.begin()
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wt.w.shader.SetUniformAttr(transformMat3, wt.w.mat)
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wt.w.shader.SetUniformAttr(maskColorVec4, wt.w.col)
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if wt.w.pic != nil {
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if wt.w.pic != nil {
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wt.w.pic.Texture().Begin()
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wt.w.pic.Texture().Begin()
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}
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}
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@ -382,6 +394,7 @@ func (wt *windowTriangles) Draw() {
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if wt.w.pic != nil {
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if wt.w.pic != nil {
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wt.w.pic.Texture().End()
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wt.w.pic.Texture().End()
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}
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}
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wt.w.end()
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wt.w.end()
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})
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})
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}
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}
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@ -479,20 +492,19 @@ func (w *Window) MakeTriangles(t Triangles) Triangles {
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return wt
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return wt
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}
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}
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// SetPicture sets a Picture that will be used in subsequent drawings onto the window.
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func (w *Window) SetPicture(p *Picture) {
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w.pic = p
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}
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// SetTransform sets a global transformation matrix for the Window.
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// SetTransform sets a global transformation matrix for the Window.
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//
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//
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// Transforms are applied right-to-left.
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// Transforms are applied right-to-left.
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func (w *Window) SetTransform(t ...Transform) {
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func (w *Window) SetTransform(t ...Transform) {
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mat := mgl32.Ident3()
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w.mat = mgl32.Ident3()
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for i := range t {
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for i := range t {
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mat = mat.Mul3(t[i].Mat())
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w.mat = w.mat.Mul3(t[i].Mat())
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}
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}
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pixelgl.DoNoBlock(func() {
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w.begin()
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w.shader.SetUniformAttr(transformMat3, mat)
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w.end()
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})
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}
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}
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// SetMaskColor sets a global mask color for the Window.
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// SetMaskColor sets a global mask color for the Window.
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@ -505,17 +517,7 @@ func (w *Window) SetMaskColor(c color.Color) {
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g := float32(nrgba.G)
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g := float32(nrgba.G)
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b := float32(nrgba.B)
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b := float32(nrgba.B)
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a := float32(nrgba.A)
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a := float32(nrgba.A)
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w.col = mgl32.Vec4{r, g, b, a}
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pixelgl.DoNoBlock(func() {
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w.begin()
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w.shader.SetUniformAttr(maskColorVec4, mgl32.Vec4{r, g, b, a})
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w.end()
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})
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}
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// SetPicture sets a Picture that will be used in subsequent drawings onto the window.
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func (w *Window) SetPicture(p *Picture) {
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w.pic = p
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}
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}
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var defaultVertexFormat = pixelgl.AttrFormat{
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var defaultVertexFormat = pixelgl.AttrFormat{
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