slightly optimize Vec.Rotated
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86f0b0f8ca
commit
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5
vec.go
5
vec.go
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@ -27,7 +27,7 @@ import (
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// u := pixel.V(2, 3)
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// v := pixel.V(8, 1)
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// if u.X() < 0 {
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// fmt.Println("this won't happend")
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// fmt.Println("this won't happen")
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// }
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// x := u.Unit().Dot(v.Unit())
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type Vec complex128
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@ -78,7 +78,8 @@ func (u Vec) Scaled(c float64) Vec {
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// Rotated returns a vector u rotated by the given angle in radians.
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func (u Vec) Rotated(angle float64) Vec {
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return u * V(math.Cos(angle), math.Sin(angle))
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sin, cos := math.Sincos(angle)
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return u * V(cos, sin)
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}
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// Dot returns the dot product of vectors u and v.
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