Apply gofumpt and basic styling changes
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parent
9307280c91
commit
aae9927b58
4
data.go
4
data.go
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@ -8,15 +8,13 @@ import (
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"math"
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)
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var (
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// zeroValueTriangleData is the default value of a TriangleData element
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zeroValueTriangleData = struct {
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var zeroValueTriangleData = struct {
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Position Vec
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Color RGBA
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Picture Vec
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Intensity float64
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}{Color: RGBA{1, 1, 1, 1}}
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)
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// TrianglesData specifies a list of Triangles vertices with three common properties:
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// TrianglesPosition, TrianglesColor and TrianglesPicture.
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@ -1236,7 +1236,8 @@ func TestLine_Intersect(t *testing.T) {
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args: args{k: pixel.L(pixel.V(0, 1), pixel.V(10, 11))},
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want: pixel.ZV,
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want1: false,
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}, {
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},
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{
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name: "Lines intersect",
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fields: fields{A: pixel.V(600, 600), B: pixel.V(925, 150)},
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args: args{k: pixel.L(pixel.V(740, 255), pixel.V(925, 255))},
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@ -12,9 +12,9 @@ import (
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"github.com/faiface/pixel/pixelgl"
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)
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var (
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// onePixelImage is the byte representation of a 1x1 solid white png file
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onePixelImage = []byte{137, 80, 78, 71, 13, 10, 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 0, 1, 0, 0, 0, 1, 8, 2,
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var onePixelImage = []byte{
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137, 80, 78, 71, 13, 10, 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 0, 1, 0, 0, 0, 1, 8, 2,
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0, 0, 0, 144, 119, 83, 222, 0, 0, 1, 130, 105, 67, 67, 80, 73, 67, 67, 32, 112, 114, 111, 102, 105, 108, 101, 0,
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0, 40, 145, 125, 145, 59, 72, 3, 65, 20, 69, 143, 73, 68, 17, 37, 133, 41, 68, 44, 182, 80, 43, 5, 81, 17, 75,
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141, 66, 16, 34, 132, 168, 96, 212, 194, 221, 141, 137, 66, 118, 13, 187, 9, 54, 150, 130, 109, 192, 194, 79,
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@ -35,8 +35,8 @@ var (
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120, 165, 63, 118, 0, 0, 0, 7, 116, 73, 77, 69, 7, 227, 4, 15, 10, 5, 36, 189, 4, 224, 88, 0, 0, 0, 25, 116, 69,
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88, 116, 67, 111, 109, 109, 101, 110, 116, 0, 67, 114, 101, 97, 116, 101, 100, 32, 119, 105, 116, 104, 32, 71,
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73, 77, 80, 87, 129, 14, 23, 0, 0, 0, 12, 73, 68, 65, 84, 8, 215, 99, 120, 241, 226, 61, 0, 5, 123, 2, 192, 194,
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77, 211, 95, 0, 0, 0, 0, 73, 69, 78, 68, 174, 66, 96, 130}
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)
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77, 211, 95, 0, 0, 0, 0, 73, 69, 78, 68, 174, 66, 96, 130,
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}
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func TestMain(m *testing.M) {
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pixelgl.Run(func() {
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@ -40,10 +40,10 @@ const (
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)
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var defaultCanvasVertexFormat = glhf.AttrFormat{
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canvasPosition: {Name: "aPosition", Type: glhf.Vec2},
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canvasColor: {Name: "aColor", Type: glhf.Vec4},
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canvasTexCoords: {Name: "aTexCoords", Type: glhf.Vec2},
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canvasIntensity: {Name: "aIntensity", Type: glhf.Float},
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canvasPosition: glhf.Attr{Name: "aPosition", Type: glhf.Vec2},
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canvasColor: glhf.Attr{Name: "aColor", Type: glhf.Vec4},
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canvasTexCoords: glhf.Attr{Name: "aTexCoords", Type: glhf.Vec2},
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canvasIntensity: glhf.Attr{Name: "aIntensity", Type: glhf.Float},
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}
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// Sets up a base shader with everything needed for a Pixel
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@ -76,7 +76,7 @@ func BenchmarkTextWrite(b *testing.B) {
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b.Run(fmt.Sprintf("%d", len(chunk)), func(b *testing.B) {
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txt := text.New(pixel.ZV, atlas)
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for i := 0; i < b.N; i++ {
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txt.Write(chunk)
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_, _ = txt.Write(chunk)
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}
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})
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}
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