tweak projection
This commit is contained in:
parent
9df7e73940
commit
a62363bcbc
|
@ -5,6 +5,7 @@ import (
|
|||
"image"
|
||||
"image/color"
|
||||
_ "image/png"
|
||||
"math"
|
||||
"math/rand"
|
||||
"os"
|
||||
"relay/game"
|
||||
|
@ -145,7 +146,7 @@ func renderRacer(ctx context, oldRacer, racer game.Racer, active bool, c pixel.R
|
|||
projC.B *= alpha
|
||||
projC.A = alpha
|
||||
im.Color = projC
|
||||
w := racerWidth * 2
|
||||
w := pic.Bounds().W() * 0.65
|
||||
ll := pixel.Vec{
|
||||
X: pos.X + w,
|
||||
Y: pos.Y - w,
|
||||
|
@ -154,6 +155,8 @@ func renderRacer(ctx context, oldRacer, racer game.Racer, active bool, c pixel.R
|
|||
X: pos.X + w*float64(racer.Kinetics.V+1),
|
||||
Y: pos.Y + w,
|
||||
}
|
||||
ur.X = math.Min(ur.X, newPos.X+racerWidth)
|
||||
ur.X = math.Max(ur.X, ll.X)
|
||||
im.Push(ll)
|
||||
im.Push(ur)
|
||||
im.Rectangle(0)
|
||||
|
@ -162,7 +165,7 @@ func renderRacer(ctx context, oldRacer, racer game.Racer, active bool, c pixel.R
|
|||
|
||||
bounds := pic.Bounds()
|
||||
sprite := pixel.NewSprite(pic, bounds)
|
||||
sprite.DrawColorMask(ctx.w, pixel.IM.Moved(pos).ScaledXY(pos, pixel.Vec{2, 2}), c)
|
||||
sprite.DrawColorMask(ctx.w, pixel.IM.Moved(pos).ScaledXY(pos, pixel.Vec{1.7, 1.7}), c)
|
||||
|
||||
im := imdraw.New(nil)
|
||||
for i := 0; i < racer.Battery.Capacity; i++ {
|
||||
|
|
Loading…
Reference in New Issue