Correctly index joysticks in internal state
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@ -25,6 +25,8 @@ const (
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Joystick14 = Joystick(glfw.Joystick14)
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Joystick14 = Joystick(glfw.Joystick14)
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Joystick15 = Joystick(glfw.Joystick15)
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Joystick15 = Joystick(glfw.Joystick15)
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Joystick16 = Joystick(glfw.Joystick16)
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Joystick16 = Joystick(glfw.Joystick16)
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JoystickLast = Joystick(glfw.JoystickLast)
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)
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)
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// JoystickPresent returns if the joystick is currently connected.
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// JoystickPresent returns if the joystick is currently connected.
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@ -90,7 +92,7 @@ func (w *Window) JoystickAxis(js Joystick, axis int) float64 {
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// Used internally during Window.UpdateInput to update the state of the joysticks.
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// Used internally during Window.UpdateInput to update the state of the joysticks.
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func (w *Window) updateJoystickInput() {
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func (w *Window) updateJoystickInput() {
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for js := Joystick1; js < Joystick16; js++ {
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for js := Joystick1; js <= Joystick16; js++ {
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// Determine and store if the joystick was connected
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// Determine and store if the joystick was connected
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joystickPresent := glfw.JoystickPresent(glfw.Joystick(js))
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joystickPresent := glfw.JoystickPresent(glfw.Joystick(js))
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w.tempJoy.connected[js] = joystickPresent
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w.tempJoy.connected[js] = joystickPresent
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@ -118,10 +120,10 @@ func (w *Window) updateJoystickInput() {
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}
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}
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type joystickState struct {
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type joystickState struct {
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connected [Joystick16]bool
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connected [Joystick16 + 1]bool
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name [Joystick16]string
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name [Joystick16 + 1]string
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buttons [Joystick16][]byte
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buttons [Joystick16 + 1][]byte
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axis [Joystick16][]float32
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axis [Joystick16 + 1][]float32
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}
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}
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// Returns if a button on a joystick is down, returning false if the button or joystick is invalid.
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// Returns if a button on a joystick is down, returning false if the button or joystick is invalid.
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