Merge pull request #234 from fgrosse/transparency

Support glfw.TransparentFramebuffer window hint
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Alex R. Delp 2020-05-10 14:05:59 -07:00 committed by GitHub
commit a3f51715d9
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2 changed files with 9 additions and 1 deletions

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@ -4,7 +4,8 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
- Gamepad API?
- Gamepad API support
- Add `WindowConfig.TransparentFramebuffer` option to support window transparency onto the background
- Fixed Line intersects failing on lines passing through (0, 0)
## [v0.10.0-alpha] 2020-05-08

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@ -56,6 +56,12 @@ type WindowConfig struct {
// implement proper full screen windows.
AlwaysOnTop bool
// TransparentFramebuffer specifies whether the window framebuffer will be
// transparent. If enabled and supported by the system, the window
// framebuffer alpha channel will be used to combine the framebuffer with
// the background. This does not affect window decorations.
TransparentFramebuffer bool
// VSync (vertical synchronization) synchronizes Window's framerate with the framerate of
// the monitor.
VSync bool
@ -112,6 +118,7 @@ func NewWindow(cfg WindowConfig) (*Window, error) {
glfw.WindowHint(glfw.Decorated, bool2int[!cfg.Undecorated])
glfw.WindowHint(glfw.Floating, bool2int[cfg.AlwaysOnTop])
glfw.WindowHint(glfw.AutoIconify, bool2int[!cfg.NoIconify])
glfw.WindowHint(glfw.TransparentFramebuffer, bool2int[cfg.TransparentFramebuffer])
var share *glfw.Window
if currWin != nil {