reset kinetics on respawn
This commit is contained in:
parent
402b83fbf1
commit
9df7e73940
|
@ -87,6 +87,7 @@ func destroyRacer(s State, r Racer) State {
|
||||||
|
|
||||||
// spawn racer back at starting position
|
// spawn racer back at starting position
|
||||||
r.Position = r.StartPos
|
r.Position = r.StartPos
|
||||||
|
r.Kinetics = Kinetics{}
|
||||||
|
|
||||||
return updateRacer(s, r)
|
return updateRacer(s, r)
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue