Fixed so corners are provided in anticlockwise pattern
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@ -526,8 +526,8 @@ func (r Rect) IntersectLine(l Line) Vec {
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func (r Rect) Vertices() [4]Vec {
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return [4]Vec{
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r.Min,
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r.Max,
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V(r.Min.X, r.Max.Y),
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r.Max,
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V(r.Max.X, r.Min.Y),
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}
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}
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