From 9a7ab1c6b0d1aa611d73ced78ef10dbb44d6bf80 Mon Sep 17 00:00:00 2001 From: Seebs Date: Mon, 5 Jun 2017 19:37:53 -0500 Subject: [PATCH] use point pool For internal operations (anything using getAndClearPoints), there's a pretty good chance that the operation will repeatedly invoke something like fillPolygon(), meaning that it needs to push "a few" points and then invoke something that uses those points. So, we add a slice for containing spare slices of points, and on the way out of each such function, shove the current imd.points (as used inside that function) onto a stack, and set imd.points to [0:0] of the thing it was called with. Performance goes from 11-13fps to 17-18fps on my test case. --- imdraw/imdraw.go | 27 +++++++++++++++++++++++++-- 1 file changed, 25 insertions(+), 2 deletions(-) diff --git a/imdraw/imdraw.go b/imdraw/imdraw.go index 626cb2f..2fe1fad 100644 --- a/imdraw/imdraw.go +++ b/imdraw/imdraw.go @@ -52,6 +52,7 @@ type IMDraw struct { EndShape EndShape points []point + pool [][]point matrix pixel.Matrix mask pixel.RGBA @@ -109,7 +110,7 @@ func (imd *IMDraw) Clear() { // // This does not affect matrix and color mask set by SetMatrix and SetColorMask. func (imd *IMDraw) Reset() { - imd.points = nil + imd.points = imd.points[:0] imd.Color = pixel.Alpha(1) imd.Picture = pixel.ZV imd.Intensity = 0 @@ -256,10 +257,22 @@ func (imd *IMDraw) EllipseArc(radius pixel.Vec, low, high, thickness float64) { func (imd *IMDraw) getAndClearPoints() []point { points := imd.points - imd.points = nil + // use one of the existing pools so we don't reallocate as often + if len(imd.pool) > 0 { + pos := len(imd.pool) - 1 + imd.points = imd.pool[pos] + imd.pool = imd.pool[0:pos] + } else { + imd.points = nil + } return points } +func (imd *IMDraw) restorePoints(points []point) { + imd.pool = append(imd.pool, imd.points) + imd.points = points[:0] +} + func (imd *IMDraw) applyMatrixAndMask(off int) { for i := range (*imd.tri)[off:] { (*imd.tri)[off+i].Position = imd.matrix.Project((*imd.tri)[off+i].Position) @@ -271,6 +284,7 @@ func (imd *IMDraw) fillRectangle() { points := imd.getAndClearPoints() if len(points) < 2 { + imd.restorePoints(points) return } @@ -302,12 +316,14 @@ func (imd *IMDraw) fillRectangle() { imd.applyMatrixAndMask(off) imd.batch.Dirty() + imd.restorePoints(points) } func (imd *IMDraw) outlineRectangle(thickness float64) { points := imd.getAndClearPoints() if len(points) < 2 { + imd.restorePoints(points) return } @@ -323,12 +339,14 @@ func (imd *IMDraw) outlineRectangle(thickness float64) { imd.pushPt(pixel.V(b.pos.X, a.pos.Y), mid) imd.polyline(thickness, true) } + imd.restorePoints(points) } func (imd *IMDraw) fillPolygon() { points := imd.getAndClearPoints() if len(points) < 3 { + imd.restorePoints(points) return } @@ -346,6 +364,7 @@ func (imd *IMDraw) fillPolygon() { imd.applyMatrixAndMask(off) imd.batch.Dirty() + imd.restorePoints(points) } func (imd *IMDraw) fillEllipseArc(radius pixel.Vec, low, high float64) { @@ -387,6 +406,7 @@ func (imd *IMDraw) fillEllipseArc(radius pixel.Vec, low, high float64) { imd.applyMatrixAndMask(off) imd.batch.Dirty() } + imd.restorePoints(points) } func (imd *IMDraw) outlineEllipseArc(radius pixel.Vec, low, high, thickness float64, doEndShape bool) { @@ -485,12 +505,14 @@ func (imd *IMDraw) outlineEllipseArc(radius pixel.Vec, low, high, thickness floa } } } + imd.restorePoints(points) } func (imd *IMDraw) polyline(thickness float64, closed bool) { points := imd.getAndClearPoints() if len(points) == 0 { + imd.restorePoints(points) return } if len(points) == 1 { @@ -591,4 +613,5 @@ func (imd *IMDraw) polyline(thickness float64, closed bool) { imd.fillEllipseArc(pixel.V(thickness/2, thickness/2), normal.Angle(), normal.Angle()-math.Pi) } } + imd.restorePoints(points) }