fix passing nil color to Window
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b86e04704f
commit
8d2306bcbf
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@ -401,7 +401,7 @@ func (wt *windowTriangles) flush() {
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wt.attrData[i] = make(map[pixelgl.Attr]interface{})
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}
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p := v.Position
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c := NRGBAModel.Convert(v.Color).(NRGBA)
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c := v.Color
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t := v.Texture
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wt.attrData[i][positionVec2] = mgl32.Vec2{float32(p.X()), float32(p.Y())}
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wt.attrData[i][colorVec4] = mgl32.Vec4{float32(c.R), float32(c.G), float32(c.B), float32(c.A)}
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@ -448,9 +448,6 @@ func (wt *windowTriangles) Update(t Triangles) {
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}
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wt.data = append(wt.data, newData...)
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}
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if t.Len() < wt.Len() {
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wt.data = wt.data[:t.Len()]
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}
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wt.data.Update(t)
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}
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@ -497,6 +494,9 @@ func (w *Window) SetTransform(t ...Transform) {
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// SetMaskColor sets a global mask color for the Window.
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func (w *Window) SetMaskColor(c color.Color) {
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if c == nil {
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c = NRGBA{1, 1, 1, 1}
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}
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nrgba := NRGBAModel.Convert(c).(NRGBA)
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r := float32(nrgba.R)
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g := float32(nrgba.G)
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