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@ -624,7 +624,7 @@ func (r Rect) Intersect(s Rect) Rect {
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// Intersects returns whether or not the given Rect intersects at any point with this Rect.
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//
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// This function is overall about 5x faster then Intersect, so it is better
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// This function is overall about 5x faster than Intersect, so it is better
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// to use if you have no need for the returned Rect from Intersect.
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func (r Rect) Intersects(s Rect) bool {
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return !(s.Max.X < r.Min.X ||
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