Merge pull request #288 from sudoless/master

Apply gofumpt and style changes + Optimization in GLShader.Update()
This commit is contained in:
Allen Ray 2021-08-16 09:41:10 -04:00 committed by GitHub
commit 881bfeda91
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 50 additions and 50 deletions

16
data.go
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@ -8,15 +8,13 @@ import (
"math"
)
var (
// zeroValueTriangleData is the default value of a TriangleData element
zeroValueTriangleData = struct {
Position Vec
Color RGBA
Picture Vec
Intensity float64
}{Color: RGBA{1, 1, 1, 1}}
)
// zeroValueTriangleData is the default value of a TriangleData element
var zeroValueTriangleData = struct {
Position Vec
Color RGBA
Picture Vec
Intensity float64
}{Color: RGBA{1, 1, 1, 1}}
// TrianglesData specifies a list of Triangles vertices with three common properties:
// TrianglesPosition, TrianglesColor and TrianglesPicture.

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@ -1236,7 +1236,8 @@ func TestLine_Intersect(t *testing.T) {
args: args{k: pixel.L(pixel.V(0, 1), pixel.V(10, 11))},
want: pixel.ZV,
want1: false,
}, {
},
{
name: "Lines intersect",
fields: fields{A: pixel.V(600, 600), B: pixel.V(925, 150)},
args: args{k: pixel.L(pixel.V(740, 255), pixel.V(925, 255))},

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@ -128,9 +128,9 @@ func (imd *IMDraw) Draw(t pixel.Target) {
// Push adds some points to the IM queue. All Pushed points will have the same properties except for
// the position.
func (imd *IMDraw) Push(pts ...pixel.Vec) {
//Assert that Color is of type pixel.RGBA,
// Assert that Color is of type pixel.RGBA,
if _, ok := imd.Color.(pixel.RGBA); !ok {
//otherwise cast it
// otherwise cast it
imd.Color = pixel.ToRGBA(imd.Color)
}
opts := point{

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@ -12,31 +12,31 @@ import (
"github.com/faiface/pixel/pixelgl"
)
var (
// onePixelImage is the byte representation of a 1x1 solid white png file
onePixelImage = []byte{137, 80, 78, 71, 13, 10, 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 0, 1, 0, 0, 0, 1, 8, 2,
0, 0, 0, 144, 119, 83, 222, 0, 0, 1, 130, 105, 67, 67, 80, 73, 67, 67, 32, 112, 114, 111, 102, 105, 108, 101, 0,
0, 40, 145, 125, 145, 59, 72, 3, 65, 20, 69, 143, 73, 68, 17, 37, 133, 41, 68, 44, 182, 80, 43, 5, 81, 17, 75,
141, 66, 16, 34, 132, 168, 96, 212, 194, 221, 141, 137, 66, 118, 13, 187, 9, 54, 150, 130, 109, 192, 194, 79,
227, 175, 176, 177, 214, 214, 194, 86, 16, 4, 63, 32, 54, 182, 86, 138, 54, 18, 214, 55, 73, 32, 65, 140, 3,
195, 28, 238, 188, 123, 121, 243, 6, 124, 71, 25, 211, 114, 3, 3, 96, 217, 57, 39, 30, 9, 107, 243, 137, 5, 173,
233, 149, 0, 65, 90, 104, 0, 221, 116, 179, 227, 177, 88, 148, 186, 235, 235, 94, 213, 193, 93, 191, 202, 170,
95, 247, 231, 106, 75, 174, 184, 38, 52, 104, 194, 99, 102, 214, 201, 9, 47, 11, 143, 108, 228, 178, 138, 247,
132, 67, 230, 170, 158, 20, 62, 23, 238, 115, 164, 65, 225, 71, 165, 27, 101, 126, 83, 156, 46, 177, 79, 101,
134, 156, 217, 248, 132, 112, 72, 88, 75, 215, 176, 81, 195, 230, 170, 99, 9, 15, 11, 119, 39, 45, 91, 242, 125,
243, 101, 78, 42, 222, 84, 108, 101, 242, 102, 165, 79, 245, 194, 214, 21, 123, 110, 70, 233, 178, 187, 136, 48,
197, 52, 49, 52, 12, 242, 172, 145, 33, 71, 191, 156, 182, 40, 46, 113, 185, 15, 215, 241, 119, 150, 252, 49,
113, 25, 226, 90, 195, 20, 199, 36, 235, 88, 232, 37, 63, 234, 15, 126, 207, 214, 77, 13, 13, 150, 147, 90, 195,
208, 248, 226, 121, 31, 61, 208, 180, 3, 197, 130, 231, 125, 31, 123, 94, 241, 4, 252, 207, 112, 101, 87, 253,
235, 71, 48, 250, 41, 122, 161, 170, 117, 31, 66, 112, 11, 46, 174, 171, 154, 177, 11, 151, 219, 208, 241, 148,
213, 29, 189, 36, 249, 101, 251, 82, 41, 120, 63, 147, 111, 74, 64, 251, 45, 180, 44, 150, 231, 86, 185, 231,
244, 1, 102, 101, 86, 209, 27, 216, 63, 128, 222, 180, 100, 47, 213, 121, 119, 115, 237, 220, 254, 173, 169,
204, 239, 7, 178, 211, 114, 90, 10, 150, 157, 65, 0, 0, 0, 9, 112, 72, 89, 115, 0, 0, 46, 35, 0, 0, 46, 35, 1,
120, 165, 63, 118, 0, 0, 0, 7, 116, 73, 77, 69, 7, 227, 4, 15, 10, 5, 36, 189, 4, 224, 88, 0, 0, 0, 25, 116, 69,
88, 116, 67, 111, 109, 109, 101, 110, 116, 0, 67, 114, 101, 97, 116, 101, 100, 32, 119, 105, 116, 104, 32, 71,
73, 77, 80, 87, 129, 14, 23, 0, 0, 0, 12, 73, 68, 65, 84, 8, 215, 99, 120, 241, 226, 61, 0, 5, 123, 2, 192, 194,
77, 211, 95, 0, 0, 0, 0, 73, 69, 78, 68, 174, 66, 96, 130}
)
// onePixelImage is the byte representation of a 1x1 solid white png file
var onePixelImage = []byte{
137, 80, 78, 71, 13, 10, 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 0, 1, 0, 0, 0, 1, 8, 2,
0, 0, 0, 144, 119, 83, 222, 0, 0, 1, 130, 105, 67, 67, 80, 73, 67, 67, 32, 112, 114, 111, 102, 105, 108, 101, 0,
0, 40, 145, 125, 145, 59, 72, 3, 65, 20, 69, 143, 73, 68, 17, 37, 133, 41, 68, 44, 182, 80, 43, 5, 81, 17, 75,
141, 66, 16, 34, 132, 168, 96, 212, 194, 221, 141, 137, 66, 118, 13, 187, 9, 54, 150, 130, 109, 192, 194, 79,
227, 175, 176, 177, 214, 214, 194, 86, 16, 4, 63, 32, 54, 182, 86, 138, 54, 18, 214, 55, 73, 32, 65, 140, 3,
195, 28, 238, 188, 123, 121, 243, 6, 124, 71, 25, 211, 114, 3, 3, 96, 217, 57, 39, 30, 9, 107, 243, 137, 5, 173,
233, 149, 0, 65, 90, 104, 0, 221, 116, 179, 227, 177, 88, 148, 186, 235, 235, 94, 213, 193, 93, 191, 202, 170,
95, 247, 231, 106, 75, 174, 184, 38, 52, 104, 194, 99, 102, 214, 201, 9, 47, 11, 143, 108, 228, 178, 138, 247,
132, 67, 230, 170, 158, 20, 62, 23, 238, 115, 164, 65, 225, 71, 165, 27, 101, 126, 83, 156, 46, 177, 79, 101,
134, 156, 217, 248, 132, 112, 72, 88, 75, 215, 176, 81, 195, 230, 170, 99, 9, 15, 11, 119, 39, 45, 91, 242, 125,
243, 101, 78, 42, 222, 84, 108, 101, 242, 102, 165, 79, 245, 194, 214, 21, 123, 110, 70, 233, 178, 187, 136, 48,
197, 52, 49, 52, 12, 242, 172, 145, 33, 71, 191, 156, 182, 40, 46, 113, 185, 15, 215, 241, 119, 150, 252, 49,
113, 25, 226, 90, 195, 20, 199, 36, 235, 88, 232, 37, 63, 234, 15, 126, 207, 214, 77, 13, 13, 150, 147, 90, 195,
208, 248, 226, 121, 31, 61, 208, 180, 3, 197, 130, 231, 125, 31, 123, 94, 241, 4, 252, 207, 112, 101, 87, 253,
235, 71, 48, 250, 41, 122, 161, 170, 117, 31, 66, 112, 11, 46, 174, 171, 154, 177, 11, 151, 219, 208, 241, 148,
213, 29, 189, 36, 249, 101, 251, 82, 41, 120, 63, 147, 111, 74, 64, 251, 45, 180, 44, 150, 231, 86, 185, 231,
244, 1, 102, 101, 86, 209, 27, 216, 63, 128, 222, 180, 100, 47, 213, 121, 119, 115, 237, 220, 254, 173, 169,
204, 239, 7, 178, 211, 114, 90, 10, 150, 157, 65, 0, 0, 0, 9, 112, 72, 89, 115, 0, 0, 46, 35, 0, 0, 46, 35, 1,
120, 165, 63, 118, 0, 0, 0, 7, 116, 73, 77, 69, 7, 227, 4, 15, 10, 5, 36, 189, 4, 224, 88, 0, 0, 0, 25, 116, 69,
88, 116, 67, 111, 109, 109, 101, 110, 116, 0, 67, 114, 101, 97, 116, 101, 100, 32, 119, 105, 116, 104, 32, 71,
73, 77, 80, 87, 129, 14, 23, 0, 0, 0, 12, 73, 68, 65, 84, 8, 215, 99, 120, 241, 226, 61, 0, 5, 123, 2, 192, 194,
77, 211, 95, 0, 0, 0, 0, 73, 69, 78, 68, 174, 66, 96, 130,
}
func TestMain(m *testing.M) {
pixelgl.Run(func() {

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@ -135,7 +135,7 @@ func (c *Canvas) SetBounds(bounds pixel.Rect) {
c.sprite = pixel.NewSprite(nil, pixel.Rect{})
}
c.sprite.Set(c, c.Bounds())
//c.sprite.SetMatrix(pixel.IM.Moved(c.Bounds().Center()))
// c.sprite.SetMatrix(pixel.IM.Moved(c.Bounds().Center()))
}
// Bounds returns the rectangular bounds of the Canvas.

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@ -40,10 +40,10 @@ const (
)
var defaultCanvasVertexFormat = glhf.AttrFormat{
canvasPosition: {Name: "aPosition", Type: glhf.Vec2},
canvasColor: {Name: "aColor", Type: glhf.Vec4},
canvasTexCoords: {Name: "aTexCoords", Type: glhf.Vec2},
canvasIntensity: {Name: "aIntensity", Type: glhf.Float},
canvasPosition: glhf.Attr{Name: "aPosition", Type: glhf.Vec2},
canvasColor: glhf.Attr{Name: "aColor", Type: glhf.Vec4},
canvasTexCoords: glhf.Attr{Name: "aTexCoords", Type: glhf.Vec2},
canvasIntensity: glhf.Attr{Name: "aIntensity", Type: glhf.Float},
}
// Sets up a base shader with everything needed for a Pixel
@ -68,13 +68,14 @@ func NewGLShader(fragmentShader string) *GLShader {
// Update reinitialize GLShader data and recompile the underlying gl shader object
func (gs *GLShader) Update() {
gs.uf = nil
for _, u := range gs.uniforms {
gs.uf = append(gs.uf, glhf.Attr{
Name: u.Name,
Type: u.Type,
})
gs.uf = make([]glhf.Attr, len(gs.uniforms))
for idx := range gs.uniforms {
gs.uf[idx] = glhf.Attr{
Name: gs.uniforms[idx].Name,
Type: gs.uniforms[idx].Type,
}
}
var shader *glhf.Shader
mainthread.Call(func() {
var err error

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@ -100,7 +100,7 @@ type Window struct {
typed string
}
pressEvents, tempPressEvents [KeyLast + 1]bool
pressEvents, tempPressEvents [KeyLast + 1]bool
releaseEvents, tempReleaseEvents [KeyLast + 1]bool
prevJoy, currJoy, tempJoy joystickState

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@ -76,7 +76,7 @@ func BenchmarkTextWrite(b *testing.B) {
b.Run(fmt.Sprintf("%d", len(chunk)), func(b *testing.B) {
txt := text.New(pixel.ZV, atlas)
for i := 0; i < b.N; i++ {
txt.Write(chunk)
_, _ = txt.Write(chunk)
}
})
}