add Canvas.SetPixels and Canvas.Pixels methods

This commit is contained in:
faiface 2017-04-28 13:24:30 +02:00
parent 915faeee0c
commit 85ba21a2f4
1 changed files with 27 additions and 0 deletions

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@ -218,6 +218,33 @@ func (c *Canvas) Texture() *glhf.Texture {
return c.gf.Texture()
}
// SetPixels replaces the content of the Canvas with the provided pixels. The provided slice must be
// an alpha-premultiplied RGBA sequence of correct length (4 * width * height).
func (c *Canvas) SetPixels(pixels []uint8) {
c.gf.Dirty()
mainthread.Call(func() {
tex := c.Texture()
tex.Begin()
tex.SetPixels(0, 0, tex.Width(), tex.Height(), pixels)
tex.End()
})
}
// Pixels returns an alpha-premultiplied RGBA sequence of the content of the Canvas.
func (c *Canvas) Pixels() []uint8 {
var pixels []uint8
mainthread.Call(func() {
tex := c.Texture()
tex.Begin()
pixels = tex.Pixels(0, 0, tex.Width(), tex.Height())
tex.End()
})
return pixels
}
// Draw draws a rectangle equal to Canvas's Bounds containing the Canvas's content to another
// Target.
//