improve Atlas creation, atlas is now square picture (was one row of characters)

This commit is contained in:
faiface 2017-05-09 14:20:34 +02:00
parent cfa9180bb7
commit 847b48292b
2 changed files with 111 additions and 57 deletions

View File

@ -3,6 +3,7 @@ package text
import (
"image"
"image/draw"
"sort"
"unicode"
"github.com/faiface/pixel"
@ -26,73 +27,52 @@ type Atlas struct {
}
func NewAtlas(face font.Face, runes []rune) *Atlas {
//FIXME: don't put glyphs in just one row, make a square
width := fixed.Int26_6(0)
for _, r := range runes {
b, _, ok := face.GlyphBounds(r)
if !ok && r != unicode.ReplacementChar {
continue
}
width += b.Max.X - b.Min.X
// padding to avoid filtering artifacts
width = fixed.I(width.Ceil())
width += fixed.I(2)
}
fixedMapping, fixedBounds := makeSquareMapping(face, runes, fixed.I(2))
atlasImg := image.NewRGBA(image.Rect(
0, 0,
width.Ceil(), (face.Metrics().Ascent + face.Metrics().Descent).Ceil(),
fixedBounds.Min.X.Floor(),
fixedBounds.Min.Y.Floor(),
fixedBounds.Max.X.Ceil(),
fixedBounds.Max.Y.Ceil(),
))
atlasHeight := float64(atlasImg.Bounds().Dy())
for r, fg := range fixedMapping {
dr, mask, maskp, _, _ := face.Glyph(fg.dot, r)
draw.Draw(atlasImg, dr, mask, maskp, draw.Src)
}
bounds := pixel.Rect{}
for _, fg := range fixedMapping {
b := pixel.R(
i2f(fg.frame.Min.X),
i2f(fg.frame.Min.Y),
i2f(fg.frame.Max.X),
i2f(fg.frame.Max.Y),
)
bounds = bounds.Union(b)
}
mapping := make(map[rune]Glyph)
dot := fixed.Point26_6{
X: 0,
Y: face.Metrics().Ascent,
for r, fg := range fixedMapping {
mapping[r] = Glyph{
Dot: pixel.V(
i2f(fg.dot.X),
bounds.Max.Y()-(i2f(fg.dot.Y)-bounds.Min.Y()),
),
Frame: pixel.R(
i2f(fg.frame.Min.X),
bounds.Max.Y()-(i2f(fg.frame.Min.Y)-bounds.Min.Y()),
i2f(fg.frame.Max.X),
bounds.Max.Y()-(i2f(fg.frame.Max.Y)-bounds.Min.Y()),
).Norm(),
Advance: i2f(fg.advance),
}
for _, r := range runes {
b, _, ok := face.GlyphBounds(r)
if !ok && r != unicode.ReplacementChar {
continue
}
dot.X -= b.Min.X
dr, mask, maskp, _, _ := face.Glyph(dot, r)
draw.Draw(atlasImg, dr, mask, maskp, draw.Src)
orig := pixel.V(
float64(dot.X)/(1<<6),
atlasHeight-float64(dot.Y)/(1<<6),
)
frame := pixel.R(
float64(dr.Min.X),
atlasHeight-float64(dr.Min.Y),
float64(dr.Max.X),
atlasHeight-float64(dr.Max.Y),
).Norm()
adv, _ := face.GlyphAdvance(r)
advance := float64(adv) / (1 << 6)
mapping[r] = Glyph{orig, frame, advance}
dot.X += b.Max.X
// padding
dot.X = fixed.I(dot.X.Ceil())
dot.X += fixed.I(2)
}
kern := make(map[struct{ r0, r1 rune }]float64)
for _, r0 := range runes {
for _, r1 := range runes {
kern[struct{ r0, r1 rune }{r0, r1}] = float64(face.Kern(r0, r1)) / (1 << 6)
kern[struct{ r0, r1 rune }{r0, r1}] = i2f(face.Kern(r0, r1))
}
}
@ -100,9 +80,9 @@ func NewAtlas(face font.Face, runes []rune) *Atlas {
pic: pixel.PictureDataFromImage(atlasImg),
mapping: mapping,
kern: kern,
ascent: float64(face.Metrics().Ascent) / (1 << 6),
descent: float64(face.Metrics().Descent) / (1 << 6),
lineHeight: float64(face.Metrics().Height) / (1 << 6),
ascent: i2f(face.Metrics().Ascent),
descent: i2f(face.Metrics().Descent),
lineHeight: i2f(face.Metrics().Height),
}
}
@ -168,3 +148,74 @@ func (a *Atlas) DrawRune(prevR, r rune, dot pixel.Vec) (rect, frame, bounds pixe
return rect, glyph.Frame, bounds, dot
}
type fixedGlyph struct {
dot fixed.Point26_6
frame fixed.Rectangle26_6
advance fixed.Int26_6
}
func makeSquareMapping(face font.Face, runes []rune, padding fixed.Int26_6) (map[rune]fixedGlyph, fixed.Rectangle26_6) {
width := sort.Search(int(fixed.I(1024*1024)), func(i int) bool {
width := fixed.Int26_6(i)
_, bounds := makeMapping(face, runes, padding, width)
return bounds.Max.X-bounds.Min.X >= bounds.Max.Y-bounds.Min.Y
})
return makeMapping(face, runes, padding, fixed.Int26_6(width))
}
func makeMapping(face font.Face, runes []rune, padding, width fixed.Int26_6) (map[rune]fixedGlyph, fixed.Rectangle26_6) {
mapping := make(map[rune]fixedGlyph)
bounds := fixed.Rectangle26_6{}
dot := fixed.P(0, 0)
for _, r := range runes {
// face.Glyph gives more useful results for drawing than face.GlyphBounds
dr, _, _, advance, ok := face.Glyph(fixed.P(0, 0), r)
if !ok {
continue
}
frame := fixed.Rectangle26_6{
Min: fixed.P(dr.Min.X, dr.Min.Y),
Max: fixed.P(dr.Max.X, dr.Max.Y),
}
dot.X -= frame.Min.X
frame = frame.Add(dot)
mapping[r] = fixedGlyph{
dot: dot,
frame: frame,
advance: advance,
}
bounds = bounds.Union(frame)
dot.X = frame.Max.X
// padding + align to integer
dot.X += padding
dot.X = fixed.I(dot.X.Ceil())
// width exceeded, new row
if frame.Max.X >= width {
dot.X = 0
dot.Y += face.Metrics().Ascent + face.Metrics().Descent
// padding + align to integer
dot.Y += padding
dot.Y = fixed.I(dot.Y.Ceil())
}
}
return mapping, bounds
}
func i2f(i fixed.Int26_6) float64 {
return float64(i) / (1 << 6)
}
func f2i(f float64) fixed.Int26_6 {
return fixed.Int26_6(f * (1 << 6))
}

View File

@ -10,6 +10,7 @@ import (
"golang.org/x/image/font"
)
// ASCII is a set of all ASCII runes. These runes are codepoints from 32 to 127 inclusive.
var ASCII []rune
func init() {
@ -19,6 +20,8 @@ func init() {
}
}
// RangeTable takes a *unicode.RangeTable and generates a set of runes contained within that
// RangeTable.
func RangeTable(table *unicode.RangeTable) []rune {
var runes []rune
for _, rng := range table.R16 {