minor change in lights example code
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@ -61,7 +61,7 @@ func (cl *colorlight) apply(src, noise drawer, dst pixel.ComposeTarget) {
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// draw the light arc
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dst.SetMatrix(pixel.IM.Scaled(0, cl.radius).Rotated(0, cl.angle).Moved(cl.point))
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dst.SetColorMask(pixel.Alpha(1))
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dst.SetComposeMethod(pixel.ComposeCopy)
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dst.SetComposeMethod(pixel.ComposePlus)
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cl.imd.Draw(dst)
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// draw the noise inside the light
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@ -77,7 +77,7 @@ func (cl *colorlight) apply(src, noise drawer, dst pixel.ComposeTarget) {
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// draw the light reflected from the dust
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dst.SetMatrix(pixel.IM.Scaled(0, cl.radius).Rotated(0, cl.angle).Moved(cl.point))
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dst.SetColorMask(cl.color.Mul(pixel.Alpha(cl.dust)))
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dst.SetComposeMethod(pixel.ComposeOver)
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dst.SetComposeMethod(pixel.ComposePlus)
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cl.imd.Draw(dst)
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}
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@ -178,7 +178,7 @@ func run() {
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// draw the panda visible outside the light
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win.SetColorMask(pixel.Alpha(0.4))
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win.SetComposeMethod(pixel.ComposeOver)
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win.SetComposeMethod(pixel.ComposePlus)
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panda.Draw(win)
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allLight.Clear(pixel.Alpha(0))
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@ -193,7 +193,6 @@ func run() {
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// compose the final result
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win.SetColorMask(pixel.Alpha(1))
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win.SetComposeMethod(pixel.ComposePlus)
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allLight.Draw(win)
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win.Update()
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