nix chooseCommand

This commit is contained in:
Luke Meyers 2020-02-08 12:18:34 -08:00
parent 9a87e3d349
commit 7fc869a675
2 changed files with 1 additions and 30 deletions

View File

@ -1,34 +1,5 @@
package game package game
func chooseCommand(s State, teamID int) command {
t := s.Teams[teamID]
h := ActiveRacer(t)
if collide(h.Position.Pos+1, h.Position.Lane, s) != nil {
if h.Position.Lane <= t.Lane && h.Position.Lane < NumLanes-1 {
return left
}
return right
}
var nextRacer *Racer
for i, b := range t.Racers {
if b.ID == h.ID+1 {
nextRacer = &t.Racers[i]
break
}
}
if nextRacer != nil {
if h.Position.Lane != nextRacer.Position.Lane {
if abs(nextRacer.Position.Pos-h.Position.Pos) < h.Kinetics.V {
return slowDown
}
}
}
return speedUp
}
func smartChooseCommand(s State, teamID int) command { func smartChooseCommand(s State, teamID int) command {
return smartChooseHelper(s, teamID, 2) return smartChooseHelper(s, teamID, 2)
} }

View File

@ -51,6 +51,6 @@ func collide(pos, lane int, s State) interface{} {
const ( const (
baseAccel = 1 baseAccel = 1
MaxA = 1 MaxA = 1
MaxV = 2 MaxV = 3
PassDistance = 2 PassDistance = 2
) )