minor stability change in Canvas.SetBounds
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@ -164,7 +164,9 @@ func (c *Canvas) SetBounds(bounds pixel.Rect) {
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c.bounds = bounds
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// if this bounds fit into the original bounds, no need to reallocate
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if c.orig.borders.Contains(bounds.Pos) && c.orig.borders.Contains(bounds.Pos+bounds.Size) {
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borX, borY, borW, borH := intBounds(c.orig.borders)
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bndX, bndY, bndW, bndH := intBounds(bounds)
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if borX <= bndX && bndX+bndW <= borX+borW && borY <= bndY && bndY+bndH <= borY+borH {
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return
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}
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