adapt Batch to Picture

This commit is contained in:
faiface 2017-02-24 01:21:23 +01:00
parent bffb3598c7
commit 7e09988467
1 changed files with 68 additions and 52 deletions

120
batch.go
View File

@ -2,6 +2,7 @@ package pixel
import (
"image/color"
"math"
"github.com/go-gl/mathgl/mgl32"
)
@ -12,30 +13,29 @@ import (
// To put an object into a Batch, just draw it onto it:
// object.Draw(batch)
type Batch struct {
cont TrianglesDrawer
fixpic *GLPicture
cont Drawer
pic *GLPicture
mat mgl32.Mat3
col NRGBA
}
var _ BasicTarget = (*Batch)(nil)
// NewBatch creates an empty Batch with the specified Picture and container.
//
// The container is where objects get accumulated. Batch will support precisely those vertex
// properties, that the supplied container supports.
//
// Note, that if the container does not support TrianglesColor, color masking will not work.
func NewBatch(pic *GLPicture, container Triangles) *Batch {
func NewBatch(container Triangles, pic Picture) *Batch {
return &Batch{
cont: TrianglesDrawer{Triangles: container},
fixpic: pic,
cont: Drawer{Triangles: container, Picture: pic},
}
}
// Clear removes all objects from the Batch.
func (b *Batch) Clear() {
b.cont.SetLen(0)
b.cont.Triangles.SetLen(0)
b.cont.Dirty()
}
@ -44,33 +44,13 @@ func (b *Batch) Draw(t Target) {
b.cont.Draw(t)
}
// MakeTriangles returns a specialized copy of the provided Triangles, that draws onto this Batch.
func (b *Batch) MakeTriangles(t Triangles) TargetTriangles {
return &batchTriangles{
Triangles: t.Copy(),
trans: t.Copy(),
data: MakeTrianglesData(t.Len()),
batch: b,
}
}
// SetPicture sets the current Picture that will be used with the following draws. The original
// Picture of this Picture (the one from which p was obtained by slicing) must be same as the
// original Picture of the Batch's Picture.
func (b *Batch) SetPicture(p *GLPicture) {
if p != nil && p.Texture() != b.fixpic.Texture() {
panic("batch: attempted to draw with a different underlying Picture")
}
b.pic = p
}
// SetTransform sets transforms used in the following draws onto the Batch.
func (b *Batch) SetTransform(t ...Transform) {
b.mat = transformToMat(t...)
}
// SetMaskColor sets a mask color used in the following draws onto the Batch.
func (b *Batch) SetMaskColor(c color.Color) {
// SetColorMask sets a mask color used in the following draws onto the Batch.
func (b *Batch) SetColorMask(c color.Color) {
if c == nil {
b.col = NRGBA{1, 1, 1, 1}
return
@ -78,33 +58,69 @@ func (b *Batch) SetMaskColor(c color.Color) {
b.col = NRGBAModel.Convert(c).(NRGBA)
}
// MakeTriangles returns a specialized copy of the provided Triangles that draws onto this Batch.
func (b *Batch) MakeTriangles(t Triangles) TargetTriangles {
bt := &batchTriangles{
Triangles: t.Copy(),
orig: MakeTrianglesData(t.Len()),
trans: MakeTrianglesData(t.Len()),
b: b,
}
bt.orig.Update(t)
bt.trans.Update(&bt.orig)
return bt
}
// MakePicture returns a specialized copy of the provided Picture that draws onto this Batch.
func (b *Batch) MakePicture(p Picture) TargetPicture {
return &batchPicture{
Picture: p,
}
}
type batchTriangles struct {
Triangles
trans Triangles
data TrianglesData
orig, trans TrianglesData
batch *Batch
b *Batch
}
func (bt *batchTriangles) draw(bp *batchPicture) {
for i := range bt.trans {
transPos := bt.b.mat.Mul3x1(mgl32.Vec3{
float32(bt.orig[i].Position.X()),
float32(bt.orig[i].Position.Y()),
1,
})
bt.trans[i].Position = V(float64(transPos.X()), float64(transPos.Y()))
bt.trans[i].Color = bt.orig[i].Color.Mul(bt.b.col)
if bp == nil {
bt.trans[i].Picture = V(math.Inf(+1), math.Inf(+1))
}
}
bt.Triangles.Update(&bt.trans)
cont := bt.b.cont.Triangles
cont.SetLen(cont.Len() + bt.Triangles.Len())
cont.Slice(cont.Len()-bt.Triangles.Len(), cont.Len()).Update(bt.Triangles)
bt.b.cont.Dirty()
}
func (bt *batchTriangles) Draw() {
// need to apply transforms and mask color and picture bounds
bt.data.Update(bt.Triangles)
for i := range bt.data {
transPos := bt.batch.mat.Mul3x1(mgl32.Vec3{
float32(bt.data[i].Position.X()),
float32(bt.data[i].Position.Y()),
1,
})
bt.data[i].Position = V(float64(transPos.X()), float64(transPos.Y()))
bt.data[i].Color = bt.data[i].Color.Mul(bt.batch.col)
if bt.batch.pic != nil && bt.data[i].Picture != V(-1, -1) {
bt.data[i].Picture = pictureBounds(bt.batch.pic, bt.data[i].Picture)
}
}
bt.trans.Update(&bt.data)
cont := bt.batch.cont
cont.SetLen(cont.Len() + bt.trans.Len())
cont.Slice(cont.Len()-bt.trans.Len(), cont.Len()).Update(bt.trans)
cont.Dirty()
bt.draw(nil)
}
type batchPicture struct {
Picture
}
func (bp *batchPicture) Slice(r Rect) Picture {
return &batchPicture{
Picture: bp.Picture.Slice(r),
}
}
func (bp *batchPicture) Draw(t TargetTriangles) {
t.(*batchTriangles).draw(bp)
}