Merge pull request from jwangsadinata/add-community-example-sudoku

add sudoku community example
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examples/community/sudoku

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MIT License
Copyright (c) 2018 Jason Wangsadinata
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Sudoku
A game of Sudoku written in [Go][go].
From [Wikipedia][sudoku-wiki]:
> Sudoku (数独 sūdoku, digit-single) (/suːˈdoʊkuː/, /-ˈdɒk-/, /sə-/, originally
> called Number Place) is a logic-based, combinatorial number-placement puzzle.
> The objective is to fill a 9×9 grid with digits so that each column, each row,
> and each of the nine 3×3 subgrids that compose the grid (also called "boxes",
> "blocks", or "regions") contains all of the digits from 1 to 9. The puzzle
> setter provides a partially completed grid, which for a well-posed puzzle has
> a single solution.
Created by [Jason Wangsadinata][jwangsadinata] using
[Pixel][pixel].
This example is kept to the bare minimum for demonstrating just the main
concepts of using imdraw, and batch with texts. For a game with slightly more
features, please check out [Go-Sudoku][go-sudoku]
## Usage
Run it the usual way:
go run sudoku.go
## How to Play
- *Left mouse* click to select a box.
- *Number keys* to input a number.
- *Space* or *Backspace* to delete a number.
## Screenshots
![Sudoku](sudoku.png)
## Links
- [Go-Sudoku][go-sudoku]
[go]: https://golang.org
[go-sudoku]: https://github.com/jwangsadinata/go-sudoku
[jwangsadinata]: https://github.com/jwangsadinata
[pixel]: https://github.com/faiface/pixel
[sudoku-wiki]: https://en.wikipedia.org/wiki/Sudoku

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package main
import (
"image"
"os"
"strconv"
_ "image/png"
"github.com/faiface/pixel"
"github.com/faiface/pixel/imdraw"
"github.com/faiface/pixel/pixelgl"
"github.com/faiface/pixel/text"
"github.com/golang/freetype/truetype"
"golang.org/x/image/colornames"
"golang.org/x/image/font/gofont/goregular"
)
const (
width = 900
)
var input bool
var x, y int
var board = [9][9]int{}
var puzzle = [9][9]int{
{6, 7, 2, 3, 4, 1, 5, 8, 9},
{5, 3, 4, 9, 6, 8, 1, 2, 7},
{8, 9, 1, 7, 5, 2, 6, 3, 4},
{3, 5, 6, 8, 2, 9, 4, 7, 1},
{7, 2, 8, 4, 1, 5, 3, 9, 6},
{4, 1, 9, 6, 7, 3, 8, 5, 2},
{1, 8, 3, 2, 9, 6, 7, 4, 5},
{9, 6, 7, 5, 3, 4, 2, 1, 8},
{2, 4, 5, 1, 8, 7, 9, 6, 3},
}
var mask = [9][9]bool{
{false, false, true, false, false, true, true, true, false},
{false, false, true, true, true, false, false, false, true},
{true, false, false, false, false, false, true, true, false},
{false, true, true, false, true, false, true, true, false},
{false, true, false, false, false, true, false, true, false},
{false, true, true, false, true, false, true, true, false},
{false, true, true, false, false, false, false, false, true},
{true, false, false, false, true, true, true, false, false},
{false, true, true, true, false, false, true, false, false},
}
func loadPicture(path string) (pixel.Picture, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return pixel.PictureDataFromImage(img), nil
}
func updateBoard(value int, imd *imdraw.IMDraw) {
board[x][y] = value
imd.Clear()
input = false
}
func run() {
// initialize window
cfg := pixelgl.WindowConfig{
Title: "Sudoku",
Bounds: pixel.R(0, 0, width, width),
VSync: true,
}
win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
// initialize imdraw
imd := imdraw.New(nil)
// initialize font
ttf, err := truetype.Parse(goregular.TTF)
if err != nil {
panic(err)
}
face := truetype.NewFace(ttf, &truetype.Options{
Size: 64 * width / 900,
})
atlas := text.NewAtlas(face, text.ASCII)
// initialize batch
batch := pixel.NewBatch(&pixel.TrianglesData{}, atlas.Picture())
// setup game
for i := 0; i < 9; i++ {
for j := 0; j < 9; j++ {
if mask[i][j] {
board[i][j] = puzzle[i][j]
}
}
}
for !win.Closed() {
// win condition
if board == puzzle {
win.SetClosed(true)
}
// select a box
if win.JustPressed(pixelgl.MouseButtonLeft) {
if input {
imd.Clear()
}
pos := win.MousePosition()
x = int(pos.X) / (width / 9)
y = int(pos.Y) / (width / 9)
if !mask[x][y] {
imd.Color = colornames.Paleturquoise
imd.Push(pixel.V(float64(x*width/9)+1, float64(y*width/9)+1),
pixel.V(float64((x+1)*width/9)-1, float64((y+1)*width/9)-1))
imd.Rectangle(0)
input = true
}
}
// act on user input
if input && !mask[x][y] {
if win.JustPressed(pixelgl.Key1) || win.JustPressed(pixelgl.KeyKP1) {
updateBoard(1, imd)
}
if win.JustPressed(pixelgl.Key2) || win.JustPressed(pixelgl.KeyKP2) {
updateBoard(2, imd)
}
if win.JustPressed(pixelgl.Key3) || win.JustPressed(pixelgl.KeyKP3) {
updateBoard(3, imd)
}
if win.JustPressed(pixelgl.Key4) || win.JustPressed(pixelgl.KeyKP4) {
updateBoard(4, imd)
}
if win.JustPressed(pixelgl.Key5) || win.JustPressed(pixelgl.KeyKP5) {
updateBoard(5, imd)
}
if win.JustPressed(pixelgl.Key6) || win.JustPressed(pixelgl.KeyKP6) {
updateBoard(6, imd)
}
if win.JustPressed(pixelgl.Key7) || win.JustPressed(pixelgl.KeyKP7) {
updateBoard(7, imd)
}
if win.JustPressed(pixelgl.Key8) || win.JustPressed(pixelgl.KeyKP8) {
updateBoard(8, imd)
}
if win.JustPressed(pixelgl.Key9) || win.JustPressed(pixelgl.KeyKP9) {
updateBoard(9, imd)
}
if win.JustPressed(pixelgl.Key0) || win.JustPressed(pixelgl.KeyKP0) ||
win.JustPressed(pixelgl.KeyBackspace) || win.JustPressed(pixelgl.KeySpace) {
updateBoard(0, imd)
}
}
// set up lines for drawing
for i := 1; i < 9; i++ {
imd.Color = colornames.Black
if i%3 == 0 {
imd.Push(pixel.V(float64(i*width/9), 0), pixel.V(float64(i*width/9), width))
imd.Line(6)
imd.Push(pixel.V(0, float64(i*width/9)), pixel.V(width, float64(i*width/9)))
imd.Line(6)
} else {
imd.Push(pixel.V(float64(i*width/9), 0), pixel.V(float64(i*width/9), width))
imd.Line(3)
imd.Push(pixel.V(0, float64(i*width/9)), pixel.V(width, float64(i*width/9)))
imd.Line(3)
}
}
// set up numbers for drawing
batch.Clear()
for a, sa := range board {
for b, sb := range sa {
if sb != 0 {
num := text.New(pixel.ZV, atlas)
num.WriteString(strconv.Itoa(sb))
num.DrawColorMask(batch,
pixel.IM.
Scaled(
pixel.ZV, float64(width)/900).
Moved(
pixel.V((float64(a)+0.3)*width/9,
(float64(b)+0.25)*width/9)),
colornames.Black)
}
}
}
// draw the scene to the window
win.Clear(colornames.Snow)
batch.Draw(win)
imd.Draw(win)
// update the window
win.Update()
}
}
func main() {
pixelgl.Run(run)
}

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