remove pixelgl.Viewport, because Frame sets viewport

This commit is contained in:
faiface 2017-01-22 02:38:04 +01:00
parent 2f070dc302
commit 79ef8d51eb
2 changed files with 1 additions and 7 deletions

View File

@ -1,7 +1,6 @@
package pixelgl
import (
"fmt"
"runtime"
"github.com/faiface/mainthread"
@ -29,7 +28,6 @@ func NewFrame(width, height int, smooth bool) *Frame {
}
gl.GenFramebuffers(1, &f.fb.obj)
fmt.Println(f.fb.obj)
f.tex = NewTexture(width, height, smooth, make([]uint8, width*height*4))
@ -61,6 +59,7 @@ func (f *Frame) Height() int {
// Begin binds the Frame. All draw operations will target this Frame until End is called.
func (f *Frame) Begin() {
f.fb.bind()
gl.Viewport(0, 0, int32(f.width), int32(f.height))
}
// End unbinds the Frame. All draw operations will go to whatever was bound before this Frame.

View File

@ -21,8 +21,3 @@ func Clear(r, g, b, a float32) {
gl.ClearColor(r, g, b, a)
gl.Clear(gl.COLOR_BUFFER_BIT)
}
// Viewport sets the OpenGL viewport.
func Viewport(x, y, w, h int32) {
gl.Viewport(x, y, w, h)
}