From 79bffcc7e8f5f7e542b07df2aee49c7e8a412462 Mon Sep 17 00:00:00 2001 From: faiface Date: Wed, 8 Mar 2017 16:29:25 +0100 Subject: [PATCH] another minor change (code consistency) --- pixelgl/canvas.go | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/pixelgl/canvas.go b/pixelgl/canvas.go index e022a85..567d824 100644 --- a/pixelgl/canvas.go +++ b/pixelgl/canvas.go @@ -65,7 +65,7 @@ func NewCanvas(bounds pixel.Rect, smooth bool) *Canvas { func (c *Canvas) MakeTriangles(t pixel.Triangles) pixel.TargetTriangles { return &canvasTriangles{ GLTriangles: NewGLTriangles(c.s, t), - c: c, + dst: c, } } @@ -287,29 +287,29 @@ func (c *Canvas) Color(at pixel.Vec) pixel.NRGBA { type canvasTriangles struct { *GLTriangles - c *Canvas + dst *Canvas } func (ct *canvasTriangles) draw(tex *glhf.Texture, borders, bounds pixel.Rect) { - ct.c.orig.dirty = true + ct.dst.orig.dirty = true // save the current state vars to avoid race condition - mat := ct.c.mat - col := ct.c.col + mat := ct.dst.mat + col := ct.dst.col mainthread.CallNonBlock(func() { - ct.c.setGlhfBounds() - ct.c.f.Begin() - ct.c.s.Begin() + ct.dst.setGlhfBounds() + ct.dst.f.Begin() + ct.dst.s.Begin() - ct.c.s.SetUniformAttr(canvasBounds, mgl32.Vec4{ - float32(ct.c.bounds.X()), - float32(ct.c.bounds.Y()), - float32(ct.c.bounds.W()), - float32(ct.c.bounds.H()), + ct.dst.s.SetUniformAttr(canvasBounds, mgl32.Vec4{ + float32(ct.dst.bounds.X()), + float32(ct.dst.bounds.Y()), + float32(ct.dst.bounds.W()), + float32(ct.dst.bounds.H()), }) - ct.c.s.SetUniformAttr(canvasTransform, mat) - ct.c.s.SetUniformAttr(canvasColorMask, col) + ct.dst.s.SetUniformAttr(canvasTransform, mat) + ct.dst.s.SetUniformAttr(canvasColorMask, col) if tex == nil { ct.vs.Begin() @@ -318,21 +318,21 @@ func (ct *canvasTriangles) draw(tex *glhf.Texture, borders, bounds pixel.Rect) { } else { tex.Begin() - ct.c.s.SetUniformAttr(canvasTexBorders, mgl32.Vec4{ + ct.dst.s.SetUniformAttr(canvasTexBorders, mgl32.Vec4{ float32(borders.X()), float32(borders.Y()), float32(borders.W()), float32(borders.H()), }) - ct.c.s.SetUniformAttr(canvasTexBounds, mgl32.Vec4{ + ct.dst.s.SetUniformAttr(canvasTexBounds, mgl32.Vec4{ float32(bounds.X()), float32(bounds.Y()), float32(bounds.W()), float32(bounds.H()), }) - if tex.Smooth() != ct.c.smooth { - tex.SetSmooth(ct.c.smooth) + if tex.Smooth() != ct.dst.smooth { + tex.SetSmooth(ct.dst.smooth) } ct.vs.Begin() @@ -342,8 +342,8 @@ func (ct *canvasTriangles) draw(tex *glhf.Texture, borders, bounds pixel.Rect) { tex.End() } - ct.c.s.End() - ct.c.f.End() + ct.dst.s.End() + ct.dst.f.End() }) } @@ -377,7 +377,7 @@ func (cp *canvasPicture) Original() pixel.Picture { func (cp *canvasPicture) Draw(t pixel.TargetTriangles) { ct := t.(*canvasTriangles) - if cp.dst != ct.c { + if cp.dst != ct.dst { panic(fmt.Errorf("%T.Draw: TargetTriangles generated by different Canvas", cp)) } ct.draw(cp.tex, cp.borders, cp.bounds) @@ -406,7 +406,7 @@ func (ccp *canvasCanvasPicture) Original() pixel.Picture { func (ccp *canvasCanvasPicture) Draw(t pixel.TargetTriangles) { ct := t.(*canvasTriangles) - if ccp.dst != ct.c { + if ccp.dst != ct.dst { panic(fmt.Errorf("%T.Draw: TargetTriangles generated by different Canvas", ccp)) } ct.draw(ccp.src.f.Texture(), ccp.src.orig.bounds, ccp.bounds)