remove Batch from Text and optimize it
This commit is contained in:
parent
af0330d453
commit
75a25a0df6
70
text/text.go
70
text/text.go
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@ -43,11 +43,16 @@ type Text struct {
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lineHeight float64
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tabWidth float64
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prevR rune
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glyph pixel.TrianglesData
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tris pixel.TrianglesData
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d pixel.Drawer
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trans *pixel.Batch
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prevR rune
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bounds pixel.Rect
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glyph pixel.TrianglesData
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tris pixel.TrianglesData
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mat pixel.Matrix
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col pixel.RGBA
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trans pixel.TrianglesData
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transD pixel.Drawer
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dirty bool
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}
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func New(face font.Face, runeSets ...[]rune) *Text {
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@ -62,6 +67,8 @@ func New(face font.Face, runeSets ...[]rune) *Text {
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atlas: atlas,
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lineHeight: atlas.LineHeight(),
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tabWidth: atlas.Glyph(' ').Advance * 4,
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mat: pixel.IM,
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col: pixel.Alpha(1),
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}
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txt.glyph.SetLen(6)
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@ -70,9 +77,8 @@ func New(face font.Face, runeSets ...[]rune) *Text {
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txt.glyph[i].Intensity = 1
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}
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txt.d.Picture = txt.atlas.pic
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txt.d.Triangles = &txt.tris
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txt.trans = pixel.NewBatch(&pixel.TrianglesData{}, atlas.pic)
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txt.transD.Picture = txt.atlas.pic
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txt.transD.Triangles = &txt.trans
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txt.Clear()
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@ -84,11 +90,22 @@ func (txt *Text) Atlas() *Atlas {
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}
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func (txt *Text) SetMatrix(m pixel.Matrix) {
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txt.trans.SetMatrix(m)
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if txt.mat != m {
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txt.mat = m
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txt.dirty = true
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}
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}
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func (txt *Text) SetColorMask(c color.Color) {
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txt.trans.SetColorMask(c)
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rgba := pixel.ToRGBA(c)
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if txt.col != rgba {
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txt.col = rgba
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txt.dirty = true
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}
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}
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func (txt *Text) Bounds() pixel.Rect {
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return txt.bounds
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}
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func (txt *Text) Color(c color.Color) {
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@ -108,8 +125,9 @@ func (txt *Text) TabWidth(width float64) {
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func (txt *Text) Clear() {
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txt.prevR = -1
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txt.bounds = pixel.Rect{}
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txt.tris.SetLen(0)
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txt.d.Dirty()
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txt.dirty = true
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}
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func (txt *Text) Write(p []byte) (n int, err error) {
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@ -141,6 +159,7 @@ func (txt *Text) WriteString(s string) (n int, err error) {
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}
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func (txt *Text) WriteByte(c byte) error {
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//FIXME: this is not correct, what if I want to write a 4-byte rune byte by byte?
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_, err := txt.WriteRune(rune(c))
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return err
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}
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@ -179,6 +198,19 @@ func (txt *Text) WriteRune(r rune) (n int, err error) {
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txt.Dot += pixel.X(txt.atlas.Kern(txt.prevR, r))
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}
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glyphBounds := glyph.Frame.Moved(txt.Dot - glyph.Orig)
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if glyphBounds.H() > 0 {
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glyphBounds = glyphBounds.Resized(txt.Dot, pixel.V(
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glyphBounds.W(),
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txt.atlas.Ascent()+txt.atlas.Descent(),
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))
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}
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if txt.bounds.W()*txt.bounds.H() == 0 {
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txt.bounds = glyphBounds
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} else {
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txt.bounds = txt.bounds.Union(glyphBounds)
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}
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a := pixel.V(glyph.Frame.Min.X(), glyph.Frame.Min.Y())
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b := pixel.V(glyph.Frame.Max.X(), glyph.Frame.Min.Y())
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c := pixel.V(glyph.Frame.Max.X(), glyph.Frame.Max.Y())
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@ -194,13 +226,21 @@ func (txt *Text) WriteRune(r rune) (n int, err error) {
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txt.Dot += pixel.X(glyph.Advance)
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txt.prevR = r
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txt.d.Dirty()
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txt.dirty = true
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return
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}
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func (txt *Text) Draw(t pixel.Target) {
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txt.trans.Clear()
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txt.d.Draw(txt.trans)
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txt.trans.Draw(t)
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if txt.dirty {
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txt.trans.SetLen(txt.tris.Len())
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txt.trans.Update(&txt.tris)
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for i := range txt.trans {
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txt.trans[i].Position = txt.mat.Project(txt.trans[i].Position)
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txt.trans[i].Color = txt.trans[i].Color.Mul(txt.col)
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}
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txt.transD.Dirty()
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txt.dirty = false
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}
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txt.transD.Draw(t)
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}
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