tiny refactor
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25cafe9999
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6eb0e55dcc
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@ -32,8 +32,7 @@ func CommandLoop(w *pixelgl.Window, s State, stateCA chan<- State) {
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w.SetClosed(true)
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w.SetClosed(true)
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return
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return
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case w.JustPressed(pixelgl.KeyEnter) || w.Pressed(pixelgl.KeySpace) || true:
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case w.JustPressed(pixelgl.KeyEnter) || w.Pressed(pixelgl.KeySpace) || true:
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cmds := <-cmdC
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s = UpdateState(s, sOld, <-cmdC)
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s = UpdateState(s, sOld, cmds)
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turn++
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turn++
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if s.GameOver {
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if s.GameOver {
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s = NewState()
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s = NewState()
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