add pixel.Unit
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@ -49,6 +49,11 @@ func V(x, y float64) Vec {
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return Vec{x, y}
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return Vec{x, y}
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}
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}
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// Unit returns a vector of length 1 facing the given angle.
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func Unit(angle float64) Vec {
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return Vec{1, 0}.Rotated(angle)
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}
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// String returns the string representation of the vector u.
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// String returns the string representation of the vector u.
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//
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//
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// u := pixel.V(4.5, -1.3)
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// u := pixel.V(4.5, -1.3)
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