Merge branch 'master' into clipTris

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Allen Ray 2021-08-16 09:55:30 -04:00 committed by GitHub
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10 changed files with 83 additions and 58 deletions

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@ -108,8 +108,9 @@ Here's the list of the main features in Pixel. Although Pixel is still under hea
## Related repositories ## Related repositories
Here are some packages which use Pixel: Here are some packages which use Pixel:
- [TilePix](https://github.com/bcvery1/tilepix) Makes handling TMX files built with [Tiled](https://www.mapeditor.org/) - [TilePix](https://github.com/bcvery1/tilepix) Makes handling TMX files built with [Tiled](https://www.mapeditor.org/) trivially easy to work with using Pixel.
trivially easy to work with using Pixel. - [spriteplus](https://github.com/cebarks/spriteplus) Basic `SpriteSheet` and `Animation` implementations
- [pixelutils](https://github.com/dusk125/pixelutils) Variety of game related utilities (sprite packer, id generator, ticker, sprite loader, voronoia diagrams)
## Missing features ## Missing features

20
data.go
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@ -8,17 +8,15 @@ import (
"math" "math"
) )
var ( // zeroValueTriangleData is the default value of a TriangleData element
// zeroValueTriangleData is the default value of a TriangleData element var zeroValueTriangleData = struct {
zeroValueTriangleData = struct { Position Vec
Position Vec Color RGBA
Color RGBA Picture Vec
Picture Vec Intensity float64
Intensity float64 ClipRect Rect
ClipRect Rect IsClipped bool
IsClipped bool }{Color: RGBA{1, 1, 1, 1}}
}{Color: RGBA{1, 1, 1, 1}}
)
// TrianglesData specifies a list of Triangles vertices with three common properties: // TrianglesData specifies a list of Triangles vertices with three common properties:
// TrianglesPosition, TrianglesColor and TrianglesPicture. // TrianglesPosition, TrianglesColor and TrianglesPicture.

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@ -1236,7 +1236,8 @@ func TestLine_Intersect(t *testing.T) {
args: args{k: pixel.L(pixel.V(0, 1), pixel.V(10, 11))}, args: args{k: pixel.L(pixel.V(0, 1), pixel.V(10, 11))},
want: pixel.ZV, want: pixel.ZV,
want1: false, want1: false,
}, { },
{
name: "Lines intersect", name: "Lines intersect",
fields: fields{A: pixel.V(600, 600), B: pixel.V(925, 150)}, fields: fields{A: pixel.V(600, 600), B: pixel.V(925, 150)},
args: args{k: pixel.L(pixel.V(740, 255), pixel.V(925, 255))}, args: args{k: pixel.L(pixel.V(740, 255), pixel.V(925, 255))},

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@ -128,9 +128,9 @@ func (imd *IMDraw) Draw(t pixel.Target) {
// Push adds some points to the IM queue. All Pushed points will have the same properties except for // Push adds some points to the IM queue. All Pushed points will have the same properties except for
// the position. // the position.
func (imd *IMDraw) Push(pts ...pixel.Vec) { func (imd *IMDraw) Push(pts ...pixel.Vec) {
//Assert that Color is of type pixel.RGBA, // Assert that Color is of type pixel.RGBA,
if _, ok := imd.Color.(pixel.RGBA); !ok { if _, ok := imd.Color.(pixel.RGBA); !ok {
//otherwise cast it // otherwise cast it
imd.Color = pixel.ToRGBA(imd.Color) imd.Color = pixel.ToRGBA(imd.Color)
} }
opts := point{ opts := point{

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@ -12,31 +12,31 @@ import (
"github.com/faiface/pixel/pixelgl" "github.com/faiface/pixel/pixelgl"
) )
var ( // onePixelImage is the byte representation of a 1x1 solid white png file
// onePixelImage is the byte representation of a 1x1 solid white png file var onePixelImage = []byte{
onePixelImage = []byte{137, 80, 78, 71, 13, 10, 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 0, 1, 0, 0, 0, 1, 8, 2, 137, 80, 78, 71, 13, 10, 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 0, 1, 0, 0, 0, 1, 8, 2,
0, 0, 0, 144, 119, 83, 222, 0, 0, 1, 130, 105, 67, 67, 80, 73, 67, 67, 32, 112, 114, 111, 102, 105, 108, 101, 0, 0, 0, 0, 144, 119, 83, 222, 0, 0, 1, 130, 105, 67, 67, 80, 73, 67, 67, 32, 112, 114, 111, 102, 105, 108, 101, 0,
0, 40, 145, 125, 145, 59, 72, 3, 65, 20, 69, 143, 73, 68, 17, 37, 133, 41, 68, 44, 182, 80, 43, 5, 81, 17, 75, 0, 40, 145, 125, 145, 59, 72, 3, 65, 20, 69, 143, 73, 68, 17, 37, 133, 41, 68, 44, 182, 80, 43, 5, 81, 17, 75,
141, 66, 16, 34, 132, 168, 96, 212, 194, 221, 141, 137, 66, 118, 13, 187, 9, 54, 150, 130, 109, 192, 194, 79, 141, 66, 16, 34, 132, 168, 96, 212, 194, 221, 141, 137, 66, 118, 13, 187, 9, 54, 150, 130, 109, 192, 194, 79,
227, 175, 176, 177, 214, 214, 194, 86, 16, 4, 63, 32, 54, 182, 86, 138, 54, 18, 214, 55, 73, 32, 65, 140, 3, 227, 175, 176, 177, 214, 214, 194, 86, 16, 4, 63, 32, 54, 182, 86, 138, 54, 18, 214, 55, 73, 32, 65, 140, 3,
195, 28, 238, 188, 123, 121, 243, 6, 124, 71, 25, 211, 114, 3, 3, 96, 217, 57, 39, 30, 9, 107, 243, 137, 5, 173, 195, 28, 238, 188, 123, 121, 243, 6, 124, 71, 25, 211, 114, 3, 3, 96, 217, 57, 39, 30, 9, 107, 243, 137, 5, 173,
233, 149, 0, 65, 90, 104, 0, 221, 116, 179, 227, 177, 88, 148, 186, 235, 235, 94, 213, 193, 93, 191, 202, 170, 233, 149, 0, 65, 90, 104, 0, 221, 116, 179, 227, 177, 88, 148, 186, 235, 235, 94, 213, 193, 93, 191, 202, 170,
95, 247, 231, 106, 75, 174, 184, 38, 52, 104, 194, 99, 102, 214, 201, 9, 47, 11, 143, 108, 228, 178, 138, 247, 95, 247, 231, 106, 75, 174, 184, 38, 52, 104, 194, 99, 102, 214, 201, 9, 47, 11, 143, 108, 228, 178, 138, 247,
132, 67, 230, 170, 158, 20, 62, 23, 238, 115, 164, 65, 225, 71, 165, 27, 101, 126, 83, 156, 46, 177, 79, 101, 132, 67, 230, 170, 158, 20, 62, 23, 238, 115, 164, 65, 225, 71, 165, 27, 101, 126, 83, 156, 46, 177, 79, 101,
134, 156, 217, 248, 132, 112, 72, 88, 75, 215, 176, 81, 195, 230, 170, 99, 9, 15, 11, 119, 39, 45, 91, 242, 125, 134, 156, 217, 248, 132, 112, 72, 88, 75, 215, 176, 81, 195, 230, 170, 99, 9, 15, 11, 119, 39, 45, 91, 242, 125,
243, 101, 78, 42, 222, 84, 108, 101, 242, 102, 165, 79, 245, 194, 214, 21, 123, 110, 70, 233, 178, 187, 136, 48, 243, 101, 78, 42, 222, 84, 108, 101, 242, 102, 165, 79, 245, 194, 214, 21, 123, 110, 70, 233, 178, 187, 136, 48,
197, 52, 49, 52, 12, 242, 172, 145, 33, 71, 191, 156, 182, 40, 46, 113, 185, 15, 215, 241, 119, 150, 252, 49, 197, 52, 49, 52, 12, 242, 172, 145, 33, 71, 191, 156, 182, 40, 46, 113, 185, 15, 215, 241, 119, 150, 252, 49,
113, 25, 226, 90, 195, 20, 199, 36, 235, 88, 232, 37, 63, 234, 15, 126, 207, 214, 77, 13, 13, 150, 147, 90, 195, 113, 25, 226, 90, 195, 20, 199, 36, 235, 88, 232, 37, 63, 234, 15, 126, 207, 214, 77, 13, 13, 150, 147, 90, 195,
208, 248, 226, 121, 31, 61, 208, 180, 3, 197, 130, 231, 125, 31, 123, 94, 241, 4, 252, 207, 112, 101, 87, 253, 208, 248, 226, 121, 31, 61, 208, 180, 3, 197, 130, 231, 125, 31, 123, 94, 241, 4, 252, 207, 112, 101, 87, 253,
235, 71, 48, 250, 41, 122, 161, 170, 117, 31, 66, 112, 11, 46, 174, 171, 154, 177, 11, 151, 219, 208, 241, 148, 235, 71, 48, 250, 41, 122, 161, 170, 117, 31, 66, 112, 11, 46, 174, 171, 154, 177, 11, 151, 219, 208, 241, 148,
213, 29, 189, 36, 249, 101, 251, 82, 41, 120, 63, 147, 111, 74, 64, 251, 45, 180, 44, 150, 231, 86, 185, 231, 213, 29, 189, 36, 249, 101, 251, 82, 41, 120, 63, 147, 111, 74, 64, 251, 45, 180, 44, 150, 231, 86, 185, 231,
244, 1, 102, 101, 86, 209, 27, 216, 63, 128, 222, 180, 100, 47, 213, 121, 119, 115, 237, 220, 254, 173, 169, 244, 1, 102, 101, 86, 209, 27, 216, 63, 128, 222, 180, 100, 47, 213, 121, 119, 115, 237, 220, 254, 173, 169,
204, 239, 7, 178, 211, 114, 90, 10, 150, 157, 65, 0, 0, 0, 9, 112, 72, 89, 115, 0, 0, 46, 35, 0, 0, 46, 35, 1, 204, 239, 7, 178, 211, 114, 90, 10, 150, 157, 65, 0, 0, 0, 9, 112, 72, 89, 115, 0, 0, 46, 35, 0, 0, 46, 35, 1,
120, 165, 63, 118, 0, 0, 0, 7, 116, 73, 77, 69, 7, 227, 4, 15, 10, 5, 36, 189, 4, 224, 88, 0, 0, 0, 25, 116, 69, 120, 165, 63, 118, 0, 0, 0, 7, 116, 73, 77, 69, 7, 227, 4, 15, 10, 5, 36, 189, 4, 224, 88, 0, 0, 0, 25, 116, 69,
88, 116, 67, 111, 109, 109, 101, 110, 116, 0, 67, 114, 101, 97, 116, 101, 100, 32, 119, 105, 116, 104, 32, 71, 88, 116, 67, 111, 109, 109, 101, 110, 116, 0, 67, 114, 101, 97, 116, 101, 100, 32, 119, 105, 116, 104, 32, 71,
73, 77, 80, 87, 129, 14, 23, 0, 0, 0, 12, 73, 68, 65, 84, 8, 215, 99, 120, 241, 226, 61, 0, 5, 123, 2, 192, 194, 73, 77, 80, 87, 129, 14, 23, 0, 0, 0, 12, 73, 68, 65, 84, 8, 215, 99, 120, 241, 226, 61, 0, 5, 123, 2, 192, 194,
77, 211, 95, 0, 0, 0, 0, 73, 69, 78, 68, 174, 66, 96, 130} 77, 211, 95, 0, 0, 0, 0, 73, 69, 78, 68, 174, 66, 96, 130,
) }
func TestMain(m *testing.M) { func TestMain(m *testing.M) {
pixelgl.Run(func() { pixelgl.Run(func() {

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@ -133,7 +133,7 @@ func (c *Canvas) SetBounds(bounds pixel.Rect) {
c.sprite = pixel.NewSprite(nil, pixel.Rect{}) c.sprite = pixel.NewSprite(nil, pixel.Rect{})
} }
c.sprite.Set(c, c.Bounds()) c.sprite.Set(c, c.Bounds())
//c.sprite.SetMatrix(pixel.IM.Moved(c.Bounds().Center())) // c.sprite.SetMatrix(pixel.IM.Moved(c.Bounds().Center()))
} }
// Bounds returns the rectangular bounds of the Canvas. // Bounds returns the rectangular bounds of the Canvas.

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@ -42,11 +42,11 @@ const (
) )
var defaultCanvasVertexFormat = glhf.AttrFormat{ var defaultCanvasVertexFormat = glhf.AttrFormat{
canvasPosition: {Name: "aPosition", Type: glhf.Vec2}, canvasPosition: glhf.Attr{Name: "aPosition", Type: glhf.Vec2},
canvasColor: {Name: "aColor", Type: glhf.Vec4}, canvasColor: glhf.Attr{Name: "aColor", Type: glhf.Vec4},
canvasTexCoords: {Name: "aTexCoords", Type: glhf.Vec2}, canvasTexCoords: glhf.Attr{Name: "aTexCoords", Type: glhf.Vec2},
canvasIntensity: {Name: "aIntensity", Type: glhf.Float}, canvasIntensity: glhf.Attr{Name: "aIntensity", Type: glhf.Float},
canvasClip: {Name: "aClipRect", Type: glhf.Vec4}, canvasClip: glhf.Attr{Name: "aClipRect", Type: glhf.Vec4},
} }
// Sets up a base shader with everything needed for a Pixel // Sets up a base shader with everything needed for a Pixel
@ -71,13 +71,14 @@ func NewGLShader(fragmentShader string) *GLShader {
// Update reinitialize GLShader data and recompile the underlying gl shader object // Update reinitialize GLShader data and recompile the underlying gl shader object
func (gs *GLShader) Update() { func (gs *GLShader) Update() {
gs.uf = nil gs.uf = make([]glhf.Attr, len(gs.uniforms))
for _, u := range gs.uniforms { for idx := range gs.uniforms {
gs.uf = append(gs.uf, glhf.Attr{ gs.uf[idx] = glhf.Attr{
Name: u.Name, Name: gs.uniforms[idx].Name,
Type: u.Type, Type: gs.uniforms[idx].Type,
}) }
} }
var shader *glhf.Shader var shader *glhf.Shader
mainthread.Call(func() { mainthread.Call(func() {
var err error var err error

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@ -13,14 +13,14 @@ func (w *Window) Pressed(button Button) bool {
return w.currInp.buttons[button] return w.currInp.buttons[button]
} }
// JustPressed returns whether the Button has just been pressed down. // JustPressed returns whether the Button has been pressed in the last frame.
func (w *Window) JustPressed(button Button) bool { func (w *Window) JustPressed(button Button) bool {
return w.currInp.buttons[button] && !w.prevInp.buttons[button] return w.pressEvents[button]
} }
// JustReleased returns whether the Button has just been released up. // JustReleased returns whether the Button has been released in the last frame.
func (w *Window) JustReleased(button Button) bool { func (w *Window) JustReleased(button Button) bool {
return !w.currInp.buttons[button] && w.prevInp.buttons[button] return w.releaseEvents[button]
} }
// Repeated returns whether a repeat event has been triggered on button. // Repeated returns whether a repeat event has been triggered on button.
@ -362,8 +362,10 @@ func (w *Window) initInput() {
w.window.SetMouseButtonCallback(func(_ *glfw.Window, button glfw.MouseButton, action glfw.Action, mod glfw.ModifierKey) { w.window.SetMouseButtonCallback(func(_ *glfw.Window, button glfw.MouseButton, action glfw.Action, mod glfw.ModifierKey) {
switch action { switch action {
case glfw.Press: case glfw.Press:
w.tempPressEvents[Button(button)] = true
w.tempInp.buttons[Button(button)] = true w.tempInp.buttons[Button(button)] = true
case glfw.Release: case glfw.Release:
w.tempReleaseEvents[Button(button)] = true
w.tempInp.buttons[Button(button)] = false w.tempInp.buttons[Button(button)] = false
} }
}) })
@ -374,8 +376,10 @@ func (w *Window) initInput() {
} }
switch action { switch action {
case glfw.Press: case glfw.Press:
w.tempPressEvents[Button(key)] = true
w.tempInp.buttons[Button(key)] = true w.tempInp.buttons[Button(key)] = true
case glfw.Release: case glfw.Release:
w.tempReleaseEvents[Button(key)] = true
w.tempInp.buttons[Button(key)] = false w.tempInp.buttons[Button(key)] = false
case glfw.Repeat: case glfw.Repeat:
w.tempInp.repeat[Button(key)] = true w.tempInp.repeat[Button(key)] = true
@ -431,6 +435,12 @@ func (w *Window) doUpdateInput() {
w.prevInp = w.currInp w.prevInp = w.currInp
w.currInp = w.tempInp w.currInp = w.tempInp
w.pressEvents = w.tempPressEvents
w.releaseEvents = w.tempReleaseEvents
// Clear last frame's temporary status
w.tempPressEvents = [KeyLast + 1]bool{}
w.tempReleaseEvents = [KeyLast + 1]bool{}
w.tempInp.repeat = [KeyLast + 1]bool{} w.tempInp.repeat = [KeyLast + 1]bool{}
w.tempInp.scroll = pixel.ZV w.tempInp.scroll = pixel.ZV
w.tempInp.typed = "" w.tempInp.typed = ""

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@ -100,6 +100,9 @@ type Window struct {
typed string typed string
} }
pressEvents, tempPressEvents [KeyLast + 1]bool
releaseEvents, tempReleaseEvents [KeyLast + 1]bool
prevJoy, currJoy, tempJoy joystickState prevJoy, currJoy, tempJoy joystickState
} }
@ -205,6 +208,17 @@ func (w *Window) Update() {
w.UpdateInput() w.UpdateInput()
} }
// ClipboardText returns the current value of the systems clipboard.
func (w *Window) ClipboardText() string {
return w.window.GetClipboardString()
}
// SetClipboardText passes the given string to the underlying glfw window to set the
// systems clipboard.
func (w *Window) SetClipboardText(text string) {
w.window.SetClipboardString(text)
}
// SwapBuffers swaps buffers. Call this to swap buffers without polling window events. // SwapBuffers swaps buffers. Call this to swap buffers without polling window events.
// Note that Update invokes SwapBuffers. // Note that Update invokes SwapBuffers.
func (w *Window) SwapBuffers() { func (w *Window) SwapBuffers() {

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@ -76,7 +76,7 @@ func BenchmarkTextWrite(b *testing.B) {
b.Run(fmt.Sprintf("%d", len(chunk)), func(b *testing.B) { b.Run(fmt.Sprintf("%d", len(chunk)), func(b *testing.B) {
txt := text.New(pixel.ZV, atlas) txt := text.New(pixel.ZV, atlas)
for i := 0; i < b.N; i++ { for i := 0; i < b.N; i++ {
txt.Write(chunk) _, _ = txt.Write(chunk)
} }
}) })
} }