speaker: remove Update, add Lock and Unlock

This commit is contained in:
faiface 2017-07-07 13:20:55 +02:00
parent 0777dc3bc1
commit 6c527c3b89
1 changed files with 33 additions and 27 deletions

View File

@ -11,29 +11,25 @@ import (
) )
var ( var (
streamerMu sync.Mutex mu sync.Mutex
streamer audio.Streamer streamer audio.Streamer
samples [][2]float64 samples [][2]float64
buf []byte buf []byte
playerMu sync.Mutex
player *oto.Player player *oto.Player
) )
// Init initializes audio playback through speaker. Must be called before using this package. The // Init initializes audio playback through speaker. Must be called before using this package. The
// value of audio.SampleRate must be set (or left to the default) before calling this function. // value of audio.SampleRate must be set (or left to the default) before calling this function.
// //
// The bufferSize argument specifies the length of the speaker's buffer. On calling Update, speaker // The bufferSize argument specifies the length of the speaker's buffer. Bigger bufferSize means
// pulls this amount of data from the playing Streamers and starts playing this data. Bigger // lower CPU usage and more reliable playback. Lower bufferSize means better responsiveness and less
// bufferSize means lower CPU usage and more reliable playback. Lower bufferSize means better // delay.
// responsiveness and less delay.
func Init(bufferSize time.Duration) error { func Init(bufferSize time.Duration) error {
playerMu.Lock() mu.Lock()
defer playerMu.Unlock() defer mu.Unlock()
if player != nil { if player != nil {
player.Close() panic("already called Init")
player = nil
} }
numSamples := int(math.Ceil(bufferSize.Seconds() * audio.SampleRate)) numSamples := int(math.Ceil(bufferSize.Seconds() * audio.SampleRate))
@ -48,28 +44,43 @@ func Init(bufferSize time.Duration) error {
samples = make([][2]float64, numSamples) samples = make([][2]float64, numSamples)
buf = make([]byte, numBytes) buf = make([]byte, numBytes)
go func() {
for {
update()
}
}()
return nil return nil
} }
// Lock locks the speaker. While locked, speaker won't pull new data from the playing Stramers. Lock
// if you want to modify any currently playing Streamers to avoid race conditions.
func Lock() {
mu.Lock()
}
// Unlock unlocks the speaker. Call after modifying any currently playing Streamer.
func Unlock() {
mu.Unlock()
}
// Play starts playing the provided Streamer through the speaker. // Play starts playing the provided Streamer through the speaker.
func Play(s audio.Streamer) { func Play(s audio.Streamer) {
streamerMu.Lock() mu.Lock()
streamer = s streamer = s
streamerMu.Unlock() mu.Unlock()
} }
// Update pulls new data from the playing Streamers and sends it to the speaker. Blocks until the // update pulls new data from the playing Streamers and sends it to the speaker. Blocks until the
// data is sent and started playing. // data is sent and started playing.
// func update() {
// This function should be called at least once the duration of bufferSize given in Init, but it's
// recommended to call it more frequently to avoid glitches.
func Update() error {
streamerMu.Lock()
// pull data from the streamer, if any // pull data from the streamer, if any
n := 0 n := 0
if streamer != nil { if streamer != nil {
var ok bool var ok bool
mu.Lock()
n, ok = streamer.Stream(samples) n, ok = streamer.Stream(samples)
mu.Unlock()
if !ok { if !ok {
streamer = nil streamer = nil
} }
@ -95,12 +106,7 @@ func Update() error {
for i := n * 4; i < len(buf); i++ { for i := n * 4; i < len(buf); i++ {
buf[i] = 0 buf[i] = 0
} }
streamerMu.Unlock()
// send data to speaker // send data to speaker
playerMu.Lock()
player.Write(buf) player.Write(buf)
playerMu.Unlock()
return nil
} }