rename Glyph.Orig -> Dot
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@ -11,7 +11,7 @@ import (
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)
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)
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type Glyph struct {
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type Glyph struct {
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Orig pixel.Vec
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Dot pixel.Vec
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Frame pixel.Rect
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Frame pixel.Rect
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Advance float64
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Advance float64
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}
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}
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@ -152,7 +152,7 @@ func (a *Atlas) DrawRune(prevR, r rune, dot pixel.Vec) (rect, frame, bounds pixe
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glyph := a.Glyph(r)
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glyph := a.Glyph(r)
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rect = glyph.Frame.Moved(dot - glyph.Orig)
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rect = glyph.Frame.Moved(dot - glyph.Dot)
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bounds = rect
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bounds = rect
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if bounds.W()*bounds.H() != 0 {
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if bounds.W()*bounds.H() != 0 {
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