refactor ai
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parent
24eb2c6143
commit
5f41d263cd
11
game/ai.go
11
game/ai.go
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@ -40,8 +40,7 @@ func smartChooseHelper(s State, teamID int, depth int) command {
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if !legalMove(s, teamID, cmd) {
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continue
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}
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ss := doCommand(cmd, s, teamID)
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n := score(ss, teamID, depth)
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n := score(cmd, s, teamID, depth)
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if n > bestN {
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bestCmd, bestN = cmd, n
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}
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@ -50,7 +49,8 @@ func smartChooseHelper(s State, teamID int, depth int) command {
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return bestCmd
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}
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func score(s State, teamID int, depth int) int {
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func score(cmd command, s State, teamID int, depth int) int {
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s = doCommand(cmd, s, teamID)
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if depth == 0 {
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t := s.Teams[teamID]
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b := ActiveRacer(t)
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@ -60,7 +60,6 @@ func score(s State, teamID int, depth int) int {
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return b.Position.Pos
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}
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cmd := smartChooseHelper(s, teamID, depth-1)
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ss := doCommand(cmd, s, teamID)
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return score(ss, teamID, depth-1)
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cmd2 := smartChooseHelper(s, teamID, depth-1)
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return score(cmd2, s, teamID, depth-1)
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}
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