add Width and Height methods to Texture
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4323e83d49
commit
5cff367362
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@ -7,12 +7,17 @@ type Texture struct {
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enabled bool
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enabled bool
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parent Doer
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parent Doer
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tex uint32
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tex uint32
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width, height int
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}
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}
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// NewTexture creates a new texture with the specified width and height.
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// NewTexture creates a new texture with the specified width and height.
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// The pixels must be a sequence of RGBA values.
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// The pixels must be a sequence of RGBA values.
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func NewTexture(parent Doer, width, height int, pixels []uint8) (*Texture, error) {
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func NewTexture(parent Doer, width, height int, pixels []uint8) (*Texture, error) {
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texture := &Texture{parent: parent}
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texture := &Texture{
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parent: parent,
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width: width,
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height: height,
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}
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parent.Do(func(ctx Context) {
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parent.Do(func(ctx Context) {
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Do(func() {
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Do(func() {
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@ -54,6 +59,16 @@ func (t *Texture) ID() uint32 {
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return t.tex
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return t.tex
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}
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}
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// Width returns the width of a texture in pixels.
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func (t *Texture) Width() int {
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return t.width
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}
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// Height returns the height of a texture in pixels.
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func (t *Texture) Height() int {
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return t.height
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}
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// Do bind a texture, executes sub, and unbinds the texture.
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// Do bind a texture, executes sub, and unbinds the texture.
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func (t *Texture) Do(sub func(Context)) {
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func (t *Texture) Do(sub func(Context)) {
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t.parent.Do(func(ctx Context) {
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t.parent.Do(func(ctx Context) {
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