speaker: remove Update, add Lock and Unlock
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033fca94e0
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5c00d43168
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@ -11,29 +11,25 @@ import (
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)
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var (
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streamerMu sync.Mutex
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streamer audio.Streamer
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samples [][2]float64
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buf []byte
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playerMu sync.Mutex
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mu sync.Mutex
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streamer audio.Streamer
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samples [][2]float64
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buf []byte
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player *oto.Player
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)
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// Init initializes audio playback through speaker. Must be called before using this package. The
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// value of audio.SampleRate must be set (or left to the default) before calling this function.
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//
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// The bufferSize argument specifies the length of the speaker's buffer. On calling Update, speaker
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// pulls this amount of data from the playing Streamers and starts playing this data. Bigger
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// bufferSize means lower CPU usage and more reliable playback. Lower bufferSize means better
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// responsiveness and less delay.
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// The bufferSize argument specifies the length of the speaker's buffer. Bigger bufferSize means
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// lower CPU usage and more reliable playback. Lower bufferSize means better responsiveness and less
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// delay.
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func Init(bufferSize time.Duration) error {
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playerMu.Lock()
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defer playerMu.Unlock()
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mu.Lock()
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defer mu.Unlock()
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if player != nil {
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player.Close()
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player = nil
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panic("already called Init")
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}
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numSamples := int(math.Ceil(bufferSize.Seconds() * audio.SampleRate))
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@ -48,28 +44,43 @@ func Init(bufferSize time.Duration) error {
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samples = make([][2]float64, numSamples)
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buf = make([]byte, numBytes)
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go func() {
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for {
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update()
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}
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}()
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return nil
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}
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// Lock locks the speaker. While locked, speaker won't pull new data from the playing Stramers. Lock
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// if you want to modify any currently playing Streamers to avoid race conditions.
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func Lock() {
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mu.Lock()
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}
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// Unlock unlocks the speaker. Call after modifying any currently playing Streamer.
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func Unlock() {
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mu.Unlock()
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}
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// Play starts playing the provided Streamer through the speaker.
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func Play(s audio.Streamer) {
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streamerMu.Lock()
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mu.Lock()
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streamer = s
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streamerMu.Unlock()
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mu.Unlock()
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}
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// Update pulls new data from the playing Streamers and sends it to the speaker. Blocks until the
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// update pulls new data from the playing Streamers and sends it to the speaker. Blocks until the
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// data is sent and started playing.
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//
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// This function should be called at least once the duration of bufferSize given in Init, but it's
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// recommended to call it more frequently to avoid glitches.
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func Update() error {
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streamerMu.Lock()
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func update() {
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// pull data from the streamer, if any
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n := 0
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if streamer != nil {
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var ok bool
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mu.Lock()
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n, ok = streamer.Stream(samples)
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mu.Unlock()
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if !ok {
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streamer = nil
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}
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@ -95,12 +106,7 @@ func Update() error {
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for i := n * 4; i < len(buf); i++ {
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buf[i] = 0
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}
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streamerMu.Unlock()
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// send data to speaker
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playerMu.Lock()
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player.Write(buf)
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playerMu.Unlock()
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return nil
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}
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