remove unnecessary Window.Shader method
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29871f72f1
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5b4cc5f18e
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@ -45,8 +45,6 @@ func NewPicture(img image.Image, smooth bool) *Picture {
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}
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}
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// Texture returns a pointer to the underlying OpenGL texture of a picture.
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// Texture returns a pointer to the underlying OpenGL texture of a picture.
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//
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// Note, that the parent of this texture is pixelgl.NoOpDoer.
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func (p *Picture) Texture() *pixelgl.Texture {
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func (p *Picture) Texture() *pixelgl.Texture {
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return p.texture
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return p.texture
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}
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}
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@ -197,11 +197,6 @@ func (w *Window) Update() {
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})
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})
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}
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}
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// Shader returns the default shader used by a window.
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func (w *Window) Shader() *pixelgl.Shader {
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return w.shader
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}
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// SetClosed sets the closed flag of a window.
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// SetClosed sets the closed flag of a window.
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//
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//
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// This is usefull when overriding the user's attempt to close a window, or just to close a
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// This is usefull when overriding the user's attempt to close a window, or just to close a
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