clarify doc
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@ -183,6 +183,8 @@ func (va *VertexArray) Draw() {
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// UpdateData overwrites the current vertex array data starting at the index offset.
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// UpdateData overwrites the current vertex array data starting at the index offset.
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//
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//
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// Offset is not a number of bytes, instead, it's an index in the array.
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// Offset is not a number of bytes, instead, it's an index in the array.
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//
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// If offset is negative or offset+len(data)>len(originaldata) the program panics.
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func (va *VertexArray) UpdateData(offset int, data []float64) {
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func (va *VertexArray) UpdateData(offset int, data []float64) {
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DoNoBlock(func() {
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DoNoBlock(func() {
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gl.BindBuffer(gl.ARRAY_BUFFER, va.vbo)
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gl.BindBuffer(gl.ARRAY_BUFFER, va.vbo)
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