add VertexArray.Indices
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@ -183,6 +183,21 @@ func (va *VertexArray) SetIndices(indices []int) {
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}
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}
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// Indices returns the current indices of triangles to be drawn.
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func (va *VertexArray) Indices() []int {
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indices32 := make([]uint32, va.indexNum)
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Do(func() {
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va.ebo.bind()
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gl.GetBufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, 4*len(indices32), gl.Ptr(indices32))
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va.ebo.restore()
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})
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indices := make([]int, len(indices32))
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for i := range indices {
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indices[i] = int(indices32[i])
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}
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return indices
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}
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// SetVertexAttr sets the value of the specified vertex attribute of the specified vertex.
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// SetVertexAttr sets the value of the specified vertex attribute of the specified vertex.
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//
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//
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// If the vertex attribute does not exist, this method returns false. If the vertex is out of range,
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// If the vertex attribute does not exist, this method returns false. If the vertex is out of range,
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