spartan window doc
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parent
08af9e4010
commit
53222d1cef
27
window.go
27
window.go
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@ -4,11 +4,17 @@ import (
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"sync"
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"sync"
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"github.com/faiface/pixel/pixelgl"
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"github.com/faiface/pixel/pixelgl"
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"github.com/go-gl/gl/v3.3-core/gl"
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"github.com/go-gl/glfw/v3.2/glfw"
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"github.com/go-gl/glfw/v3.2/glfw"
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"github.com/pkg/errors"
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"github.com/pkg/errors"
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)
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)
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//TODO: better doc
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// WindowConfig is convenience structure for specifying all possible properties of a window.
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// Properties are chosen in such a way, that you usually only need to set a few of them - defaults
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// (zeros) should usually be sensible.
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//
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// Note that you always need to set the width and the height of a window.
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type WindowConfig struct {
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type WindowConfig struct {
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Title string
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Title string
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Width float64
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Width float64
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@ -22,11 +28,15 @@ type WindowConfig struct {
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MSAASamples int
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MSAASamples int
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}
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}
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// Window is a window handler. Use this type to manipulate a window (input, drawing, ...).
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type Window struct {
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type Window struct {
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window *glfw.Window
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window *glfw.Window
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config WindowConfig
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config WindowConfig
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}
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}
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// NewWindow creates a new window with it's properties specified in the provided config.
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//
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// If window creation fails, an error is returned.
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func NewWindow(config WindowConfig) (*Window, error) {
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func NewWindow(config WindowConfig) (*Window, error) {
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bool2int := map[bool]int{
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bool2int := map[bool]int{
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true: glfw.True,
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true: glfw.True,
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@ -62,15 +72,14 @@ func NewWindow(config WindowConfig) (*Window, error) {
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return w, nil
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return w, nil
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}
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}
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// Clear clears the window with a color.
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func (w *Window) Clear(r, g, b, a float64) {
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func (w *Window) Clear(r, g, b, a float64) {
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w.Begin()
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w.Begin()
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pixelgl.Do(func() {
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pixelgl.Clear(r, g, b, a)
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gl.ClearColor(float32(r), float32(g), float32(b), float32(a))
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gl.Clear(gl.COLOR_BUFFER_BIT)
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})
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w.End()
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w.End()
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}
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}
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// Update swaps buffers and polls events.
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func (w *Window) Update() {
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func (w *Window) Update() {
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w.Begin()
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w.Begin()
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pixelgl.Do(func() {
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pixelgl.Do(func() {
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@ -88,19 +97,19 @@ var (
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currentWindow *Window
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currentWindow *Window
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)
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)
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// Begin makes the context of this window current.
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func (w *Window) Begin() {
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func (w *Window) Begin() {
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needSwitch := pixelgl.DoVal(func() interface{} {
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return currentWindow != w
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}).(bool)
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if needSwitch {
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windowMutex.Lock()
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windowMutex.Lock()
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if currentWindow != w {
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pixelgl.Do(func() {
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pixelgl.Do(func() {
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w.window.MakeContextCurrent()
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w.window.MakeContextCurrent()
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pixelgl.Init()
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pixelgl.Init()
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})
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})
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currentWindow = w
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}
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}
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}
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}
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// End makes it possible for other windows to make their context current.
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func (w *Window) End() {
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func (w *Window) End() {
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windowMutex.Unlock()
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windowMutex.Unlock()
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}
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}
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