add NumStandardAttrPurposes
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@ -20,6 +20,8 @@ const (
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Transform
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Transform
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// Camera is a camera view matrix
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// Camera is a camera view matrix
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Camera
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Camera
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// NumStandardAttrPurposes is the number of standard attribute purposes
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NumStandardAttrPurposes
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)
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)
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// AttrType represents the type of an OpenGL attribute.
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// AttrType represents the type of an OpenGL attribute.
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