remove multisampling (will add it back later)
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@ -46,10 +46,6 @@ type WindowConfig struct {
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// VSync (vertical synchronization) synchronizes window's framerate with the framerate of
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// the monitor.
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VSync bool
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// Number of samples for multi-sample anti-aliasing (edge-smoothing). Usual values are 0, 2,
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// 4, 8 (powers of 2 and not much more than this).
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MSAASamples int
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}
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// Window is a window handler. Use this type to manipulate a window (input, drawing, ...).
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@ -99,7 +95,6 @@ func NewWindow(cfg WindowConfig) (*Window, error) {
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glfw.WindowHint(glfw.Decorated, bool2int[!cfg.Undecorated])
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glfw.WindowHint(glfw.Focused, bool2int[!cfg.Unfocused])
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glfw.WindowHint(glfw.Maximized, bool2int[cfg.Maximized])
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glfw.WindowHint(glfw.Samples, cfg.MSAASamples)
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var share *glfw.Window
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if currentWindow != nil {
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